Update

6.0.7

26 changes

New content

Unique jewels

Wandering Hearth

New
  • Where it drops: Enemies of level 97+

If no Notable Passives are Allocated in Radius, the timer of your Rested effect does not run down

Flame Without a Burial

New
  • Where it drops: Enemies of level 97+

If no Notable Passives are Allocated in Radius, your Ignites deal Spirit damage instead of Fire damage

Winter's Debt

New
  • Where it drops: Enemies of level 97+

If no Notable Passives are Allocated in Radius, 30% of Damage from Enemy Hits against you is dealt to you evenly over 3 seconds instead

The Empty Throne

New
  • Where it drops: Enemies of level 97+

If no Notable Passives are Allocated in Radius, you can have only 1 summoned Skeleton. It deals ×2 Damage, has ×2 Health and counts as your Companion

Oath of Iron

New
  • Where it drops: Enemies of level 97+

If no Notable Passives are Allocated in Radius, your Endurance also reduces the durability your Equipment loses from incoming damage

Skill tree

Minions

Blood Reserve

New
  • New Minion Defence mastery option: minions reserve health instead of eitr, one point for one point. While Soul Vessel is taken, they keep reserving eitr.

Durability

Durability clusters

New
  • The Strength-Intelligence sector has new clusters for equipment durability and reduced durability loss.

Combat and equipment

Skill gems

Auras reserve a percentage

Changed
  • Auras now reserve a share of maximum eitr: 15%, 25% or 50% depending on the aura. Supports and curses add a flat amount on top.
  • A resource with a single point can't be reserved. Health always keeps at least one point.

Damaging auras

Changed
  • Plague Breath and Answering Heat now deal damage over time instead of hits.

Enchantments

Physical damage taken as an element

Changed
  • Boss enchantments that turn part of the physical damage you take into an element now go on body armour only and give 6% to 12%.

New boss enchantments

New
  • Every boss now opens enchantments for helmets, legs and capes. Numbers run from T5 to T1.
  • Eikthyr, helmet: 20–60% increased critical strike chance in the rain.
  • Eikthyr, legs: 5–15% increased movement speed while wet.
  • Eikthyr, cape: 20–60% increased stamina regeneration in the wind.
  • The Elder, helmet: 20–60% increased health regeneration while standing still.
  • The Elder, legs: 15–50% increased armour while standing still.
  • The Elder, cape: 5–15% increased attack speed after hitting a tree.
  • Bonemass, helmet: 20–60% increased health regeneration on Poisoned Ground.
  • Bonemass, legs: 20–60% increased swim speed in water.
  • Bonemass, cape: 3–9% reduced damage taken at low health.
  • Moder, helmet: 20–60% increased eitr regeneration in clear weather.
  • Moder, legs: 10–30% reduced fall damage and 10–30% increased jump height.
  • Moder, cape: 5–15% increased attack speed while airborne.
  • Yagluth, helmet: 20–60% increased critical strike chance while burning.
  • Yagluth, legs: 5–15% increased movement speed on Burning Ground.
  • Yagluth, cape: 20–60% increased stamina regeneration while burning.
  • The Queen, helmet: 4–12% eitr reservation efficiency for every reservation.
  • The Queen, legs: 10–30% increased movement speed while sneaking.
  • The Queen, cape: 8–25% stagger resistance after recently taking damage.
  • Fader, helmet: 8–25% fire resistance on Burning Ground.
  • Fader, legs: 5–15% increased movement speed at full health.
  • Fader, cape: 10–30% knockback resistance while burning.

Durability loss affix

New
  • Everything with durability can now roll a suffix that reduces durability loss.

Enemy modifiers

Less chaos on screen

Changed
  • Strong modifiers now come in groups: one enemy has at most 1 shell, 2 auras and 3 summons, and a shared limit applies around it.
  • In the Halls, a Leader now keeps up to 2 minions.

World and exploration

Halls of Oaths

No wait between runs

Changed
  • The Halls no longer rest between runs. The Rune of the Open Gate no longer drops.

Fewer shadows in rooms

Changed
  • Only the two strongest lights of a Halls room cast shadows, so fights run noticeably smoother.

Interface and usability

World setup

First-run setup

Changed
  • The step about points and maximum level is gone from the first-run world setup. These values remain in the settings and config.

Fixes

Eitr

Aura eitr reservation

Fixed
  • All eitr reservations now count as one shared reserve: auras, summoned creatures and the Bell. The reserved part shows as a dark section at the end of the bar, current eitr can't go above the remaining maximum, and Silence of the Source counts the whole reserve.

World

Nearest Halls

Fixed
  • The first Black Forest Halls entrance is now chosen by distance from the real starting point and where you can reach it on foot. Existing worlds get one closer entrance automatically.

Wishbone and treasure

Fixed
  • The Wishbone now finds treasure-map chests buried nearby.

Sealed Ship

Fixed
  • On dedicated servers the ship starts its waves of the dead again when used.

Halls entrances and exit

Fixed
  • Entrances no longer stand right against a dungeon, and on exit the player is moved to the nearest free spot.

Followers in the Halls

Fixed
  • Minions and pets no longer get stuck behind a closed room door: they appear next to their owner.

Mounted attack

Fixed
  • The attack button again orders a beast with an Any Saddle to strike instead of dismounting you.

Items and gems

Butcher Knife

Fixed
  • In the off hand the knife no longer deals its huge base damage to wild creatures, same as in the main hand.

Gem drawback text

Fixed
  • Support drawbacks no longer grow with rank in the tooltip: the effect has always used the base value.

Eye Between Worlds

Fixed
  • Nodes taken through the jewel's portal no longer reset when you log in.

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