Update

6.0.4

20 changes

Craft tree

Runic crafting

Dust from the anvil

Changed
  • The Runecarver Table can now spend azurite and divine dust stored in Runic Anvils within 20 m.

Combat and equipment

Enemy modifiers

Deathward

Changed
  • While it lives, it and the creatures linked to it cannot fall more than 15% of health below the healthiest of them, so they have to be worn down in turn. Links run to the whole group; a shell appears only on those who cannot lose health right now.

Modifier effects at night

Changed
  • Domes, links, areas and other enemy modifier effects dim at night, in the dark and with distance, and no longer add up to a bright blob. Hit warnings dim less.

Interface and usability

Tooltips

Controls plate on equipment

Changed
  • Equipment tooltips now carry a plate: Shift compares, Alt shows details. It goes away once each key has been used 10 times.

Fixes

Interface

Map marks after relogging

Fixed
  • Marks of the Halls, ships and merchants vanished from the map after relogging until a new mark appeared. They are now there at once.

Rune shield description

Fixed
  • The tooltip now correctly says that the shield takes only the damage left after every reduction.

Halls of Oaths

A new board after failing

Fixed
  • After a failed or finished run, the book's "A new board" button can be clicked again.

Rested in the Halls

Fixed
  • The Rested timer now counts down inside the Halls: their fires no longer count as a place to rest.

Mushrooms and other pickables

Fixed
  • What is picked in the Halls stays picked for the whole run instead of growing back.

Falls and graves after a party wipe

Fixed
  • When a whole party died, a client could be thrown out of the Halls lobby into the air and their grave could fall through. The lobby now stays in place, graves are held, and a grave that already fell returns to the lobby when its owner uses any Halls gate.

Combat

Screen shake from roots

Fixed
  • Roots summoned by the Rootcaller modifier no longer shake the camera.

Slam dust

Fixed
  • Dust from ground slams now spreads as a circle on the ground.

Shooting minions against bosses

Fixed
  • Skeleton archers and other shooting minions now engage large bosses from their full range instead of point-blank.

Items

Uniques from chests

Fixed
  • Uniques found in chests start unidentified, like uniques dropped on the ground, and no longer change state when dropped.

Quivers are for arrows only

Fixed
  • Quiver bonuses now apply only to arrows and bolts, no longer to staves, thrown weapons or melee.

Meads in the barrel

Fixed
  • Drinking a healing, stamina or eitr mead no longer pauses the barrel's mead for the whole cooldown.

Materials from chests

Fixed
  • In multiplayer, materials could be counted from a chest they could not be taken from, making a build or craft free. Only what can really be spent is counted now.

World

Inscription Gate toll

Fixed
  • Inscription Gates now take the metal toll and show the notification, like regular portals.

Carts on the map

Fixed
  • Carts and boats marked by other map mods no longer turn into huge gravestones on the map.

Mod compatibility

Quick Stack - Store - Sort - Trash - Restock

Fixed
  • This mod can again restock and merge arrows, bolts, bombs and fishing bait, and our Stack nearby key no longer fires together with its hotkey when they share a key.

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