The Runecarver Table can now spend azurite and divine dust stored in Runic Anvils within 20 m.
Combat and equipment
Enemy modifiers
Deathward
Changed
While it lives, it and the creatures linked to it cannot fall more than 15% of health below the healthiest of them, so they have to be worn down in turn. Links run to the whole group; a shell appears only on those who cannot lose health right now.
Modifier effects at night
Changed
Domes, links, areas and other enemy modifier effects dim at night, in the dark and with distance, and no longer add up to a bright blob. Hit warnings dim less.
Interface and usability
Tooltips
Controls plate on equipment
Changed
Equipment tooltips now carry a plate: Shift compares, Alt shows details. It goes away once each key has been used 10 times.
Fixes
Interface
Map marks after relogging
Fixed
Marks of the Halls, ships and merchants vanished from the map after relogging until a new mark appeared. They are now there at once.
Rune shield description
Fixed
The tooltip now correctly says that the shield takes only the damage left after every reduction.
Halls of Oaths
A new board after failing
Fixed
After a failed or finished run, the book's "A new board" button can be clicked again.
Rested in the Halls
Fixed
The Rested timer now counts down inside the Halls: their fires no longer count as a place to rest.
Mushrooms and other pickables
Fixed
What is picked in the Halls stays picked for the whole run instead of growing back.
Falls and graves after a party wipe
Fixed
When a whole party died, a client could be thrown out of the Halls lobby into the air and their grave could fall through. The lobby now stays in place, graves are held, and a grave that already fell returns to the lobby when its owner uses any Halls gate.
Combat
Screen shake from roots
Fixed
Roots summoned by the Rootcaller modifier no longer shake the camera.
Slam dust
Fixed
Dust from ground slams now spreads as a circle on the ground.
Shooting minions against bosses
Fixed
Skeleton archers and other shooting minions now engage large bosses from their full range instead of point-blank.
Items
Uniques from chests
Fixed
Uniques found in chests start unidentified, like uniques dropped on the ground, and no longer change state when dropped.
Quivers are for arrows only
Fixed
Quiver bonuses now apply only to arrows and bolts, no longer to staves, thrown weapons or melee.
Meads in the barrel
Fixed
Drinking a healing, stamina or eitr mead no longer pauses the barrel's mead for the whole cooldown.
Materials from chests
Fixed
In multiplayer, materials could be counted from a chest they could not be taken from, making a build or craft free. Only what can really be spent is counted now.
World
Inscription Gate toll
Fixed
Inscription Gates now take the metal toll and show the notification, like regular portals.
Carts on the map
Fixed
Carts and boats marked by other map mods no longer turn into huge gravestones on the map.
Mod compatibility
Quick Stack - Store - Sort - Trash - Restock
Fixed
This mod can again restock and merge arrows, bolts, bombs and fishing bait, and our Stack nearby key no longer fires together with its hotkey when they share a key.