Update

6.0.1

16 changes

Combat and equipment

Ballistas

Siege hammer

Balance
  • The hammer is cheaper and available from the Black Forest: 10 wood, 2 copper and 1 deer hide at the forge.

Loot from starred creatures

Balance
  • A creature's ordinary loot gives more items for each star, up to 8 stars, while the drop chance does not grow. Trophies and single items are not multiplied.

Fixes

Items

Coins in the inventory

Fixed
  • The coin count outside the purse reads normally again instead of "11/2147483647".

Quivers

Fixed
  • A quiver equipped with right click goes into its own cell and no longer takes a backpack slot.
  • Quivers hang on the back mouth up.
  • The Rune of Guise changes the look of a worn quiver, and other players see it too.

Fitted Set

Fixed
  • The extra quality level from Fitted Set and Master's Mark stays after a game restart.

Arrows and bolts stack

Fixed
  • The built-in property of ammunition no longer rolls, so arrows and bolts of one kind always stack, including the ones you already have.

Creatures

Enemy modifier icons

Fixed
  • Modifier icons show again over enemies, in the modifiers window and in statuses, instead of stars.

Totems

Fixed
  • Totemic totems stand only where you can walk to, not in tree crowns or on rocks.

World

Ore detection

Fixed
  • The metal detector and Ore Sight find the new special ore veins, as you progress.

Sigrid's goods

Fixed
  • Sigrid offers a material only once a player of the world has held it: no bronze until someone has made some.

A class after breaking the oath

Fixed
  • After breaking the oath the class can be taken again at an altar that has already woken for you: it stands in the lobby of those gates, no new map is needed, and your ascendancy points stay.

The Halls floor

Fixed
  • The floor of the Halls rooms no longer turns purple when a crypt stood near the gate.

Interface

Tooltips

Fixed
  • A tall tree tooltip shrinks to fit the screen.
  • Long properties in the enchanting window at the Runecarver Table show in full on hover.

PoV Link role names

Fixed
  • A role-coloured name stays readable when another UI mod swaps the font.

Difficulty settings

Fixed
  • "Enemy health scale" and "Enemy damage scale" are now "Biome health growth" and "Biome damage growth": they stretch only the biome's bonus and do nothing in the Meadows. The flat multipliers of enemy health and damage are "Global enemy defense" and "Global enemy offense".

Projectile damage in the tree

Changed
  • The panel of what a node changes in your weapon shows the arrows and bolts in your inventory with their damage before and after, when the node changes it.

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