The hammer is cheaper and available from the Black Forest: 10 wood, 2 copper and 1 deer hide at the forge.
Loot from starred creatures
Balance
A creature's ordinary loot gives more items for each star, up to 8 stars, while the drop chance does not grow. Trophies and single items are not multiplied.
Fixes
Items
Coins in the inventory
Fixed
The coin count outside the purse reads normally again instead of "11/2147483647".
Quivers
Fixed
A quiver equipped with right click goes into its own cell and no longer takes a backpack slot.
Quivers hang on the back mouth up.
The Rune of Guise changes the look of a worn quiver, and other players see it too.
Fitted Set
Fixed
The extra quality level from Fitted Set and Master's Mark stays after a game restart.
Arrows and bolts stack
Fixed
The built-in property of ammunition no longer rolls, so arrows and bolts of one kind always stack, including the ones you already have.
Creatures
Enemy modifier icons
Fixed
Modifier icons show again over enemies, in the modifiers window and in statuses, instead of stars.
Totems
Fixed
Totemic totems stand only where you can walk to, not in tree crowns or on rocks.
World
Ore detection
Fixed
The metal detector and Ore Sight find the new special ore veins, as you progress.
Sigrid's goods
Fixed
Sigrid offers a material only once a player of the world has held it: no bronze until someone has made some.
A class after breaking the oath
Fixed
After breaking the oath the class can be taken again at an altar that has already woken for you: it stands in the lobby of those gates, no new map is needed, and your ascendancy points stay.
The Halls floor
Fixed
The floor of the Halls rooms no longer turns purple when a crypt stood near the gate.
Interface
Tooltips
Fixed
A tall tree tooltip shrinks to fit the screen.
Long properties in the enchanting window at the Runecarver Table show in full on hover.
PoV Link role names
Fixed
A role-coloured name stays readable when another UI mod swaps the font.
Difficulty settings
Fixed
"Enemy health scale" and "Enemy damage scale" are now "Biome health growth" and "Biome damage growth": they stretch only the biome's bonus and do nothing in the Meadows. The flat multipliers of enemy health and damage are "Global enemy defense" and "Global enemy offense".
Projectile damage in the tree
Changed
The panel of what a node changes in your weapon shows the arrows and bolts in your inventory with their damage before and after, when the node changes it.