Update

5.3.6

33 changes

Skill tree

Keystones

Deferred Doom

New
  • New keystone: critical hits deal no extra damage, but ailments they inflict deal damage over time multiplied by your crit multiplier; non-critical hits cannot inflict ailments.

Food

Feast Beneath Runes

Changed
  • The damage bonus per point of food eitr is now poison damage instead of elemental damage.

Two-handed weapons

Two-Handed Melee Weapons

Changed
  • The Two-Handed Melee Weapons small nodes now apply to melee two-handed weapons only, not to bows and crossbows.

Combat and equipment

Slams

Slam damage

Changed
  • Slams deal their full blunt, elemental and other damage; slashing and piercing damage of a slam is dealt as blunt at 50%.

Cooldowns

Skill cooldown

Changed
  • Skill cooldown from the tree now shortens every passive cooldown (Barbed Carapace and the rest) and boss sigil powers.

Weapon grips

Bows and crossbows are two-handed

Changed
  • Bows and crossbows count as two-handed weapons again: two-handed damage, attack speed, cost, critical strike and stagger build-up bonuses apply to them (not to the arrow). Staves are unchanged.

Immobilize

A status of its own

Changed
  • Immobilize is now a separate status, like stagger, not an ailment: ailment build-up and duration bonuses no longer affect it, only bonuses to immobilize itself do.

World and exploration

Dungeons

Reawaken from the bag

New
  • Use the Great Rune of Awakening from your bag within 10 m of a cleared dungeon entrance to reawaken it — swamp crypts included.

Weapon oils

Oiled pickaxes

Changed
  • Pickaxes can now be oiled like other melee weapons.

Blight Mist

Fewer ticks

Changed
  • Ticks are three times rarer in the Blight Mist.

Interface and usability

Discord invite

Faster close

Changed
  • If you have already pressed Join in the Discord invite, its close option appears after 1 second.

Fixes

Combat

Ground Strike

Fixed
  • Ground Strike on polearms, spears and lances no longer deals 0 damage.

Dodged and evaded hits

Fixed
  • A hit you dodged or evaded applies nothing to you: no damage, ailments, status effects, stagger or knockback.
  • Bleeding on your character now shows as a status with its time left and remaining damage.

Root staves

Fixed
  • Staff of the Wild roots now hit as hard as their tooltip says and scale with minion damage from the tree and gear.

Projectiles at a dome wall

Fixed
  • Arrows and other projectiles no longer bounce off a monolith dome wall near its edge, so close-range shots land.

Rotstaff roots

Fixed
  • Rotstaff roots now grow with the staff's biome and your minion damage like other summons; the staff's tooltip shows the root's damage and health.

Monoliths and creatures

Monolith renewal

Fixed
  • The Great Rune of Awakening resets a drained monolith for everyone in the world: its guards rise again, every player can fight and drain it, and points already earned are kept.

Corrupted monolith

Fixed
  • Elite enemies in the corrupted monolith defense no longer spawn with 1 HP.
  • Guards of the corrupted monolith no longer drop vanilla Seeker loot (meat, carapace).

Mist Mother

Fixed
  • Killing the Mist Mother no longer plays the Ashlands dream when you sleep.

Splitting creatures

Fixed
  • Halves of a creature with Splitting stay the same creature in the Blight Mist and corrupted monolith sieges, no longer turn into ordinary Seekers, and count toward the siege.

Progress and points

Boss points

Fixed
  • Boss kills you took part in are always credited, including Rungard, Morgrim and the Mist Mother killed in 5.3.3 — lost boss points come back on the next login.

Points on servers without the mod

Fixed
  • Dungeon clears and boss kills now give points on dedicated servers that don't run the mod.

Breaking the oath

Fixed
  • Breaking your oath at the Oath Witness (500 coins) returns every spent tree point and keeps all points from bosses, dungeons, runestones and monoliths.

Oath Witness

Fixed
  • Oath Witness now appears at the start stones on every multiplayer server, including servers without the mod.

Old dungeon clears

Fixed
  • Worlds updated straight from 5.2 or older keep their cleared dungeons, read runestones and drained monoliths: every character who played there before gets those points once on their next login.

Interface and world

Build manager

Fixed
  • The build manager no longer marks builds from the current version as partly incompatible.

Tidy Pack

Fixed
  • Tidy Pack's Stack nearby now puts runes into nearby Runic Chests.

Mass planting

Fixed
  • Shift+Q changes the number of rows again while arrows are in the quiver.

Clean Felling

Fixed
  • Clean Felling reliably removes stumps again, including on hosted worlds.

Inscription Gates

Fixed
  • Inscription Gates re-link correctly to a gate moved in a Portal Crate; the pair restores itself.

Fish butchering

Fixed
  • Fish butchering now uses fish from nearby chests when you press Craft, like the other recipes at that table.

Servers

World settings

Fixed
  • Changing world settings as an admin no longer floods every player with updates while a slider is dragged.

PoV Link

Fixed
  • After joining our Discord, PoV Link opens within a minute instead of staying on «Join our Discord».

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