Boss essences can ascend rings and belts to their target biome’s item level, unlocking higher tiers for future affix rolls while preserving their existing properties and upgrade quality.
Equipment properties
Armour effectiveness
New
New strength-based body armour can roll a rare property granting 2–8% increased armour effectiveness. It improves incoming-hit mitigation without increasing displayed armour or armour-derived bonuses.
Skill tree
Armour
Armour effectiveness
New
Two existing empty armour clusters gain increased armour effectiveness: 2% per small passive and 5% per notable.
Evasion
Evasion stamina costs
New
A new branch grants a chance to evade without spending stamina: +4% on small nodes and +10% on Feather Step.
A new branch reduces passive evasion stamina costs by 4% on small nodes and 10% on Measured Footwork.
Stamina
Deep Reserves
New
A new branch increases maximum stamina by 5% on small nodes and 12.5% on Deep Reserves.
Glancing blows
Slipping Guard
New
A new cluster combines evasion rating and glancing blows; Slipping Guard increases evasion rating and grants glancing blow chance for three seconds after an evasion.
Combat and equipment
Ranged combat
Effective range
Balance
Bows and crossbows deal full damage up to 12 m, 80% at 18 m, and 20% at 28 m and beyond; effective-range bonuses stretch the whole curve.
Minions
Base critical chance
Balance
All minions have a 5% base critical strike chance. Increased minion critical chance scales this base, allowing critical damage bonuses to work.
Defence
Passive evasion
Balance
The initial evasion chance is capped at 150%; each successful evasion multiplies the chance against all attackers by ×0.8.
Evasion costs 4–18% of maximum stamina according to damage that would reach health after blocking, resistances, armour, endurance and rune shields: minimum at 30% of maximum health or less, maximum at twice maximum health.
Evasion values from tree tiers, Dexterity scaling, newly rolled properties and new equipment bases are reduced by 25%; existing item values and bases remain unchanged.
Fixes
Compatibility
Balrond Shipyard
Fixed
Unpacking a ship restores installed upgrades without enabling absent upgrades for free; appearance choices and older packed-ship records remain supported.
Runic Chest with SeneaL UI
Fixed
Runic Chest currency slots and the working item remain visible and usable when SeneaL UI moves the container grid; the panel uses its public theme API.
Ship crate recovery
Fixed
An invalid Balrond Shipyard upgrade record no longer interrupts restoration of a packed ship’s cargo and health; the unread upgrade data is retained on the ship and when repacking it.
Interface
Sceptre crafting preview
Fixed
The crafting tooltip uses the current base damage table for a new sceptre, without changing existing items or the recipe template.
Ability cooldown help
Fixed
The cooldown in Stamina Debt links to ability cooldown help instead of the crossbow magazine reload article.
Boss modifier icons
Fixed
Boss modifier icons sit below the health bar and follow its layout and icon scale without overlapping it.
Unarmed and fists
Fixed
Unarmed and bare-hands terminology uses one Unarmed article, distinct from Fists, which includes both empty hands and fist weapons.
Keystone names
Fixed
Keystone titles use their stable node translation key, preventing a shared name translation from replacing their own title. Confirmed English translations are also used as source names in the planner.
Combat
Stormstaff volley cost
Fixed
Stormstaff consumes stamina and eitr once per volley, including additional projectiles from passive skills.
Projectile damage context
Fixed
Projectile hits retain their projectile damage modifiers when hit data is created at impact.
Spell hits and evasion
Fixed
Passive evasion applies to attack and spell hits; damage-over-time ticks do not trigger it.
Crafting
Staff upgrades
Fixed
Upgrading PoV staves at a workbench no longer requires an unattainable station level above 5.
Bonus food identity
Fixed
Bonus portions retain their item identity when spawned from a crafting template, so unbaked food can enter an oven and cooked food can be eaten.
Mead base bonuses
Fixed
Newly crafted mead bases receive the brewer’s potency and duration bonuses even when they do not stack; fermentation and cellar aging retain those bonuses.
Character progress
Boss victories
Fixed
A boss’s final death records the victory and its points on eligible characters, including kills from bleeding and repeat kills of a boss already defeated in that world.
Boss trophy credit
Fixed
Obtaining a boss trophy no longer grants a personal boss victory on the next login. Existing recorded personal victories remain unchanged.
Combat tree
Battle Medic and Shield Mark
Fixed
A ready Battle Medic heal takes priority over Shield Mark and can start its shield alternate attack without Shield Instead of Blade; a failed attack does not spend the heal.
Slam damage conversion
Fixed
Slams use blunt damage as their basis, including damage converted into blunt, and retain elemental damage converted from that basis; raw non-blunt, slashing and piercing damage are excluded in combat and previews.
Shooting effective range
Fixed
Effective-range modifiers scoped to shooting now apply to bows and crossbows.
Bow accuracy
Fixed
Bow-scoped shot accuracy now affects ordinary shots and additional-projectile spread.
Armour break against bosses
Fixed
Target-specific armour-break build-up, including against bosses, now reads the struck target’s traits.
Impale modifiers
Fixed
Impale modifiers now respect the attacking weapon and target conditions.
Immobilize build-up
Fixed
Immobilize build-up modifiers now affect its application chance.
World
Complete dungeon awakening
Fixed
The Great Rune of Awakening rebuilds all dungeon room content, including enemies, spawners, loot, gatherables and doors, using the saved room layout. Player possessions are preserved; everyone must leave the dungeon before renewal, and previously earned achievement rewards are not repeated.
Cooperative monolith victories
Fixed
Completing a monolith trial preserves its participant list, so joined players can record their own victory and drain the stone without repeating the fight.
Crafting tree
Runecarver mastery access
Fixed
Ore Hauler replaces its empty Runecarver mastery placeholder with Divine Touch, Ascendant Rune and Perfect Inscription; its existing bonuses and position are preserved.
Server configuration
Diagnostics
Automatic memory checks
Fixed
Automatic heap-growth warnings on dedicated servers no longer trigger forced garbage collection, full object scans or allocation profiling; detailed diagnostics remain available on explicit request.
Character progress
Achievement recipients
New
Bosses, dungeons, monoliths and runestones each have a recipient setting: the acting character, players within 50 metres, or everyone currently online (default). Only new events are shared; each character keeps its own records and joining later grants no past achievements.
Creature difficulty
Creature setting defaults
Fixed
The Creatures page has a section reset; selecting a difficulty preset also restores star health, damage and loot, modifier counts, chances and rewards to their preset defaults.
Evasion
Evasion cost settings
Changed
The minimum stamina cost and the two damage-to-health thresholds are configurable; the old boss-specific decay reset is replaced by the common evasion reset.