Added Womb of Corruption: grants a random keystone and one random 10–20% less penalty to damage, defences, maximum health, maximum eitr, movement speed or maximum stamina; drops from mist kills.
Runes
Rune of Change
New
Added the Rune of Change: rerolls a magic item’s 1–2 affixes into a fresh random set of 1–2 affixes under the usual item rules. The base, magic rarity, implicits and sockets are preserved. Crafted from a blank runestone and 25 Azurite Dust; also found as loot.
Skill tree
Thorns
Barbed Carapace
Balance
Barbed Carapace base cooldown increased from 0.75 to 1 second per enemy.
Jewels
Trail of the First Antler
Balance
Only newly generated jewels use halved ranges in the affix tables. Existing jewels retain their saved property bonuses.
New jewels have a limit of 2 per tree. Legacy jewels keep their previous limit of 5 and all their bonuses, including after removal and reinsertion.
Dead Crown Shards
Balance
New shards of all four variants share a family limit of 3 per tree. Legacy shards keep their previous unlimited family and all their bonuses, and continue strengthening one another.
Craft tree
Smithing
Whetstones
Changed
Whetstones can now repair any damaged equipment with durability, up to the stone’s metal tier.
Use them like currency: right-click the stone, then left-click the equipment to repair.
Mining
Ore sight
Balance
Ore sight now unlocks deposits according to defeated world bosses: Eikthyr for copper and tin, The Elder for iron, Bonemass for silver and obsidian, Moder for black metal, Yagluth for marble and soft tissue, The Queen for Ashlands deposits, and Fader for northern deposits. Azurite sight is unchanged.
Builder
Careful Builder
New
A new Builder mastery prevents your attacks from damaging player-built pieces. Enemy attacks, natural objects and deliberate dismantling retain their normal behavior.
Farming
Mass planting controls
Balance
Mass planting is active when a seedling is selected with the mastery: Q/E cycles the centre and four corner anchors, marked by a short green beam. The wheel rotates the bed, Shift+wheel changes spacing, and Shift+Q/E changes rows and columns. Controls appear along the bottom of the screen.
Combat and equipment
Ranged weapons
Bow damage and distance
Balance
Bows deal full damage up to 14 m instead of 6 m and reach their minimum damage at 40 m instead of 30 m.
Projectiles
Volley resource cost
Balance
Each simultaneous projectile costs the attack’s stamina and eitr cost. Projectiles that cannot be paid for are not fired; ammunition is consumed only for the allowed shots.
World and exploration
Altars of power
Offerings and population
Balance
Each offering adds 5% to ambient hostile population limits and spawn frequency in its biome; offerings no longer separately increase loot. Boss and creature health and damage bonuses are unchanged.
Blight mist
Mist follows world progress
Balance
Existing and future blight zones follow the biome after the furthest defeated world boss. Their creatures’ strength, combat level and reward level follow the same progression; updating existing creatures preserves their health percentage.
Equipment
Ring properties
Changed
New ring rolls have separate jump height and jump distance properties; existing combined rolls remain valid.
Runic Punch
Changed
Changes socket count by +1 or −1, within 0–3; a failed attempt can remove the last socket. Extra socket chance improves the +1 chance; divine chance applies to the added socket. Cannot be used with installed sigils.
Divine Punch
Changed
Recolours a random number of ordinary sockets, at least one, into divine sockets. Preserves existing special sockets. Cannot be used with installed sigils.
Corrupted Punch
Changed
Recolours a random number of ordinary sockets, at least one, into corrupted sockets. Preserves existing special sockets. Cannot be used with installed sigils.
Great Rune of Ascent
Balance
The Rune of Ascent is now a Great Rune with a new icon. It still adds one random property to a rare item with a free affix slot. Crafting now requires a blank runestone and 50 Divine Azurite Dust instead of 60 ordinary dust; drop rarity now matches the Great Rune of Awakening.
Interface and usability
Tooltips
Rarity reference
New
Rarity names in item tooltips now open a shared explanation of item affix limits and creature star tiers.
Portals
Inscription Gate destination list
New
The selected portal name on the Inscription Gate map now opens a scrollable destination list; selecting a portal focuses the map without changing the inscribed link.
Equipment
Belt lantern slot
New
The Belt Lantern mastery opens a separate lantern cell in the equipment utility row. Removing the mastery turns off the lantern and keeps the item accessible.
Socket change feedback
New
When a punch adds or removes a socket, +1 or −1 floats from the affected socket on the item.
Fixes
Discord
Bug report versions
Fixed
Bug reports now offer builds 5.2.0, 5.2.1, 5.3.0 and 5.3.1 released on Discord before the mod platforms. Refreshing from Thunderstore keeps these versions available.
Crafting
Free building
Fixed
Building from nearby chests now respects the world’s free building and free crafting modifiers.
Consumable stack bonuses
Fixed
Items with different per-item properties no longer merge through dragging, pickup, chest transfers or sorting. Food, mead and potions keep their crafting bonuses; new batches are marked before stacking and no longer change older batches in the bag.
Crafting from chests
Fixed
Crafting now pays ingredients from nearby chests even when an inventory replacement hides the vanilla window. The active recipe determines the mastery and chest radius.
Minions
Sacrifice
Fixed
Summoning staves can sacrifice a minion with no free eitr; sacrifice costs only the normal cast’s stamina.
Summoned minion health
Fixed
Upgrading a summoning staff no longer applies biome and summoner health bonuses twice; the quality bonus now matches the tooltip.
Interface
Armour break terminology
Fixed
Removed the old corrosion wording from Russian armour-break modifiers, categories and descriptions.
Tool slot swapping
Fixed
Dragging a tool from the backpack onto an occupied tool slot now swaps the two items.
Dungeon map icons
Fixed
Bear caves and the Queen’s citadel now use their own map icons instead of the generic dungeon marker.
Blood shield display
Fixed
The applied rune shield’s bubble is centred on the character again, and its remaining duration appears in the buff bar until it expires or breaks.
Slash damage terminology
Fixed
Russian weapon labels and related reference text consistently call slash damage «Рассекающий».
Epic Loot tooltips
Fixed
Fixed item tooltip sizing with the new Epic Loot layout, including recalculation when toggling detailed information.
Tooltip translations
Fixed
Completed the Careful Builder tooltip translations and French text for the new runes, sockets and mass planting.
Main tree
Barbed Carapace
Fixed
Cooldown recovery now reduces the delay between Barbed Carapace hits on the same enemy.
Spell area
Fixed
Spell area bonuses now increase staff projectile explosions and the ground effects those spells create.
Shield bash scaling
Fixed
Shield bashes now count as melee attacks and benefit from melee damage bonuses.
Heart of the Fallen Runes
Fixed
Removing the Heart of the Fallen Runes restores the original nodes even after reopening the tree window; checking an already-built tree no longer discards their original appearance and properties.
Creatures
Winter Herald phase
Fixed
Resistance penetration no longer bypasses the Winter Herald’s protected second phase; damage from defeated Aspects remains unchanged.
Northern creatures and training dummies
Fixed
Northern creatures no longer become immortal training dummies with damage readouts merely because they share the dummy’s faction.
Monolith boss equipment
Fixed
Registered the custom weapons used by Rungard and Morgrim so equipping their attacks can resolve the item prefab, including on dedicated servers.
Northern village apparitions
Fixed
Atmospheric ShadowPerson apparitions no longer receive stars or combat modifiers. Existing apparitions have these bonuses removed; northern combat creatures are unaffected.
Mist Mother blood runes
Fixed
The Mist Mother altar accepts up to five Blood Challenge runes, shows their count, allows taking them back before summoning, and grants the summoned boss one star per rune.
Items
Alternate-attack properties
Fixed
Weapons without their own alternate attack no longer roll properties that require one, including the Staff of Fracturing.
Weapon speed properties
Fixed
New attack and cast speed rolls on weapons are local to that weapon; legacy global rolls remain global. Unconditional local attack speed properties no longer roll together. Global attack speed is available on rings.
World
Winding Tunnels awakening
Fixed
Dungeon awakening restores destroyed trash piles selected by the room’s original random seed, without rerolling extra piles or duplicating surviving ones.
Great Rune of Awakening
Fixed
Dungeon reawakening uses indexed objects and spreads refilling chests, resetting spawners and restoring destroyed objects over multiple frames. Repeated activation during the same reset consumes no additional rune.
Crafting tree
Hugin’s Flight
Fixed
Building previews stay visible while Hugin flies away from the body; targets beyond building range or outside the required workbench area are shown as invalid in red.
Inscription Gate
Fixed
Changing an Inscription Gate link no longer lets delayed owner updates restore the previous destination; return links update without waiting for the next periodic check.
Mass planting snapping
Fixed
The selected bed anchor now snaps to nearby plantings and building snap points, aligning the rows with them. Existing planting grids keep priority.
Compatibility
SeneaL chest radius
Fixed
SeneaL UI can read the crafting chest radius again without an ambiguous method lookup.
Legacy items
Fixed
Loading and reading existing items preserve saved affix values, scopes, conditions and jewel limits. Old projectile counts are not capped by current tables; archived affix revisions supply the original conditions and ranges. Saved uniques are no longer automatically completed, rerolled or corrupted.
Server configuration
Ranged weapons
Bow falloff settings
New
New bow.falloff.start and bow.falloff.end settings control bows separately; ranged.falloff.start and ranged.falloff.end retain the crossbow distances.
Controls
Legacy mass planting settings
Balance
The legacy mass-planting hold key and centring toggles are no longer used; select the planting anchor with Q/E. Width and length settings remain available.