Stars increase vanilla loot again: +50% per star. Trophies and single items are never multiplied.
Modifiers, monster power and the killer's item quantity and rarity no longer multiply vanilla loot; they work on the mod's loot.
Equipment drops only if you can craft it: the recipe is known and all its materials are discovered. Otherwise currency drops instead.
Drop rate when creating a world
New
The difficulty page and the server settings offer drop rate presets: Standard 100%, Frequent 200%, Very frequent 300% and Powercreep 400% (the old rate).
Boss sigils
New
Each boss sigil gives its own property depending on the equipment type: weapon, tower shield, buckler, round shield, helmet, chest, legs or cape.
The sigil tooltip lists every type, and the item shows only its own type's line. In a divine socket the effect is 50% stronger.
Elemental sigils
Changed
Fire, frost, lightning and poison sigils used to do nothing. Now a chest gets +2% to that element's maximum resistance (up to 90%), a helmet, cape, legs or shield +6% resistance, and a weapon 15% increased damage.
Rune chisel upgrades
Changed
Upgrading a rune chisel adds durability only. Vein power and pierce come from the chisel's metal.
Equipment drops
Changed
Equipment drops as Magic or better: common gear no longer drops, you craft it yourself.
At the Standard drop rate that is about one Magic or better item per 75 kills; later biomes give more rare items.
Chests: about a 20% chance of a Magic or better item in a world chest and about 28% in a dungeon chest.
Great Rune of the Jarl
Changed
The Rune of the Jarl is now a great rune with new art.
Crafted from a blank runestone and 40 divine azurite dust instead of regular dust.
Drops as rarely as the Rune of Ascent.
Adds a modifier to a magic item and upgrades it to rare: a magic item with one modifier becomes rare with two.
Sigil recipes
Changed
All sigils (boss, corrupted and elemental) now also need a blank runestone besides the essence and dust.
Boss sigils
Sigil of the First Storm
New
Weapon: 16% chance to cast Chain Lightning on hit.
Cape: while airborne, every 1.2 s, a 30% chance to cast Chain Lightning at a random enemy within 80 m.
Sigil of the Ancient Roots
New
Weapon: 35% of thorns added to attack damage.
Tower shield: 25% increased thorns on block.
Buckler and round shield: 50% increased thorns on parry.
Chest: 25% increased thorns.
Sigil of the Grave Mire
New
Any shield: 50% of thorns damage converted to poison.
Sigil of the Frost Wing
New
Cape: allocates the Featherlight keystone.
Sigil of the Ashen Crown
New
Chest: when you take fire damage, creates an aura for 1 s that deals 50% of the fire damage taken per second within 4 m.
The aura shows as burning ground around you and triggers on any fire, including burning, campfires and lava.
Sigil of the Last Flame
New
Helmet: +15% chance for burning enemies you kill to explode, dealing 5% of their maximum health as fire damage within 5 m.
Sigil of Broken Chains
New
Weapon: 40% of increases to attack damage also apply to spell damage.
Helmet: 40% of increases to attack speed also apply to cast speed.
Sigil of the First Oath
New
Weapon: 5% of current rune shield added to attack damage.
Sigil of the Oath Devourer
New
Weapon: 1.8% of attacks deal extra damage equal to 1.8% of the target's maximum health.
Sigil of the Crimson Brood
New
Helmet: 25% chance for bleeding enemies you kill to explode, dealing 50% of their remaining bleed damage within 5 m.
Interface and usability
Interface
Status bar
Changed
One status per active condition (night, airborne, after an evade and so on) with the sum of all its lines and a countdown. Always-on passives and per-node statuses no longer clutter the bar.
Icons in the effects strip show tooltips on hover.
Sigil tooltips
Changed
Values in sigil lines are highlighted; hovering a value with Alt held shows its breakdown for your character.
A socket with a sigil shows its icon and its bonus for this item, already scaled by the socket; a divine socket is marked +50%.
If the sigil has no line for this item, the socket says «No effect in this item».
Hovering a socket with Alt held shows the sigil itself: its name and all its lines.
Rune descriptions
Changed
Rune descriptions are simpler: «Adds a modifier to a common / magic / rare item».
Path hint in the tree
New
A character without a path sees a plate at the bottom of the tree: talk to the Oath Witness by the starting stones.
Fixes
Fixes
Monolith count on servers
Fixed
pt_monolith_count now works on dedicated servers: the server sends the monolith count.
Crash when parrying
Fixed
Fixed a crash when parrying two enemies at once, such as two elite draugr.
Reflection, thorns and parry answers no longer fire at an enemy killed in the same instant.
Lag with the inventory open
Fixed
With the inventory open the game no longer recalculates recipes and tooltips every frame: far less stutter, especially with crafting from chests.
Summon altar glow
Fixed
A summon altar has one light and one model: duplicate altars in one spot are removed, and the light is softer.
Paired daggers and runes
Fixed
A returning paired dagger no longer knocks the item out of your off hand.
A rune used on an item inside a chest now saves the chest.
Gain-as-extra damage now reads its source and physical damage types.
Discord
Deferred tasks
Fixed
Idea and report cards now show tasks in the Later column as planned for a future update. Rejected reports retain their rejected status.