Update

5.0.4

28 changes

World and exploration

World and items

Starred creature loot

Changed
  • Stars increase vanilla loot again: +50% per star. Trophies and single items are never multiplied.
  • Modifiers, monster power and the killer's item quantity and rarity no longer multiply vanilla loot; they work on the mod's loot.
  • Equipment drops only if you can craft it: the recipe is known and all its materials are discovered. Otherwise currency drops instead.

Drop rate when creating a world

New
  • The difficulty page and the server settings offer drop rate presets: Standard 100%, Frequent 200%, Very frequent 300% and Powercreep 400% (the old rate).

Boss sigils

New
  • Each boss sigil gives its own property depending on the equipment type: weapon, tower shield, buckler, round shield, helmet, chest, legs or cape.
  • The sigil tooltip lists every type, and the item shows only its own type's line. In a divine socket the effect is 50% stronger.

Elemental sigils

Changed
  • Fire, frost, lightning and poison sigils used to do nothing. Now a chest gets +2% to that element's maximum resistance (up to 90%), a helmet, cape, legs or shield +6% resistance, and a weapon 15% increased damage.

Rune chisel upgrades

Changed
  • Upgrading a rune chisel adds durability only. Vein power and pierce come from the chisel's metal.

Equipment drops

Changed
  • Equipment drops as Magic or better: common gear no longer drops, you craft it yourself.
  • At the Standard drop rate that is about one Magic or better item per 75 kills; later biomes give more rare items.
  • Chests: about a 20% chance of a Magic or better item in a world chest and about 28% in a dungeon chest.

Great Rune of the Jarl

Changed
  • The Rune of the Jarl is now a great rune with new art.
  • Crafted from a blank runestone and 40 divine azurite dust instead of regular dust.
  • Drops as rarely as the Rune of Ascent.
  • Adds a modifier to a magic item and upgrades it to rare: a magic item with one modifier becomes rare with two.

Sigil recipes

Changed
  • All sigils (boss, corrupted and elemental) now also need a blank runestone besides the essence and dust.

Boss sigils

Sigil of the First Storm

New
  • Weapon: 16% chance to cast Chain Lightning on hit.
  • Cape: while airborne, every 1.2 s, a 30% chance to cast Chain Lightning at a random enemy within 80 m.

Sigil of the Ancient Roots

New
  • Weapon: 35% of thorns added to attack damage.
  • Tower shield: 25% increased thorns on block.
  • Buckler and round shield: 50% increased thorns on parry.
  • Chest: 25% increased thorns.

Sigil of the Grave Mire

New
  • Any shield: 50% of thorns damage converted to poison.

Sigil of the Frost Wing

New
  • Cape: allocates the Featherlight keystone.

Sigil of the Ashen Crown

New
  • Chest: when you take fire damage, creates an aura for 1 s that deals 50% of the fire damage taken per second within 4 m.
  • The aura shows as burning ground around you and triggers on any fire, including burning, campfires and lava.

Sigil of the Last Flame

New
  • Helmet: +15% chance for burning enemies you kill to explode, dealing 5% of their maximum health as fire damage within 5 m.

Sigil of Broken Chains

New
  • Weapon: 40% of increases to attack damage also apply to spell damage.
  • Helmet: 40% of increases to attack speed also apply to cast speed.

Sigil of the First Oath

New
  • Weapon: 5% of current rune shield added to attack damage.

Sigil of the Oath Devourer

New
  • Weapon: 1.8% of attacks deal extra damage equal to 1.8% of the target's maximum health.

Sigil of the Crimson Brood

New
  • Helmet: 25% chance for bleeding enemies you kill to explode, dealing 50% of their remaining bleed damage within 5 m.

Interface and usability

Interface

Status bar

Changed
  • One status per active condition (night, airborne, after an evade and so on) with the sum of all its lines and a countdown. Always-on passives and per-node statuses no longer clutter the bar.
  • Icons in the effects strip show tooltips on hover.

Sigil tooltips

Changed
  • Values in sigil lines are highlighted; hovering a value with Alt held shows its breakdown for your character.
  • A socket with a sigil shows its icon and its bonus for this item, already scaled by the socket; a divine socket is marked +50%.
  • If the sigil has no line for this item, the socket says «No effect in this item».
  • Hovering a socket with Alt held shows the sigil itself: its name and all its lines.

Rune descriptions

Changed
  • Rune descriptions are simpler: «Adds a modifier to a common / magic / rare item».

Path hint in the tree

New
  • A character without a path sees a plate at the bottom of the tree: talk to the Oath Witness by the starting stones.

Fixes

Fixes

Monolith count on servers

Fixed
  • pt_monolith_count now works on dedicated servers: the server sends the monolith count.

Crash when parrying

Fixed
  • Fixed a crash when parrying two enemies at once, such as two elite draugr.
  • Reflection, thorns and parry answers no longer fire at an enemy killed in the same instant.

Lag with the inventory open

Fixed
  • With the inventory open the game no longer recalculates recipes and tooltips every frame: far less stutter, especially with crafting from chests.

Summon altar glow

Fixed
  • A summon altar has one light and one model: duplicate altars in one spot are removed, and the light is softer.

Paired daggers and runes

Fixed
  • A returning paired dagger no longer knocks the item out of your off hand.
  • A rune used on an item inside a chest now saves the chest.
  • Gain-as-extra damage now reads its source and physical damage types.

Discord

Deferred tasks

Fixed
  • Idea and report cards now show tasks in the Later column as planned for a future update. Rejected reports retain their rejected status.

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