STR thorns nodes increased from 11 to 16; STR–DEX reduced from 9 to 6, and STR–INT thorns removed.
Thorns are separated from blunt-damage clusters. Shared mastery choices are preserved.
Damage Reflection
Balance
Total tree damage reflection reduced from 78.5% to 26%. The 4%/10% tiers are unchanged.
Attribute Scaling
Balance
Removed eight of nine Strength, Dexterity and Intelligence scalers, including individual nodes granting +500% damage at 1,000 attribute. Dexterity-based bow draw speed remains.
Repeated armour-based blunt damage bonuses are replaced by thematic affixes using existing tiers.
Adrenaline and Trinkets
Changed
Core adrenaline progression moves from STR–DEX to two existing STR–INT clusters: gain, decay delay, block and consecutive-hit bonuses, and adrenaline-based regeneration.
Barbed Arrows
Balance
The keystone moves to an existing empty STR–DEX location.
Adds 50% of thorns damage to arrows and bolts, with ×0.25 projectile speed and ×0.25 range. All three values come from the node affixes.
World and exploration
World and combat
Movement speed
Changed
Movement speed covers walking and running only; in water only swim speed applies.
Creature rarity
Changed
1-2 stars make a creature magic, 3-4 rare, 5 or more unique.
Starred creatures no longer guarantee a rare item - stars already raise loot; Rare Sight starts at 3 stars.
Crafted item level
Changed
A crafted item gets the level of the biome of its latest material, so runes on it roll that biome's tiers.
Equipment drops
Changed
Four times less equipment drops; the drop slider shows the new norm as 100% (up to 400% - the old rate). Unique items and boss tables are not cut.
Sockets on dropped items are rare: 1% to 6% by item rarity instead of 45%. Punch them yourself.
Altar of Power
New
Shift+E (twice) resets the altar biome's monster power to +0%.
Interface and usability
Interface
Endurance on the health bar
New
The endurance threshold shows as a yellow layer on the health bar.
Glossary
New
New articles: companion, link, aura, aftershock, spore, ice crystal, endurance.
Eureka counter
New
The profession tooltip shows how many discoveries you have made.
Jewel icons
Changed
New, softer icons for the ten tree jewels.
Path plaque
New
Above the tree points: your path's name and where to take or change it.
Path choice for older characters
New
A character who started before paths picks a path right in the tree window; allocated passives stay.
Fixes
Fixes
Crash at full adrenaline
Fixed
The game no longer crashes when adrenaline fills up.
Craft tree names
Fixed
Runecarver masteries and other craft nodes no longer show combat mastery names.
Path attribute
Fixed
Quick path planning no longer takes Dexterity instead of Strength on old crossings.
Empty keystones
Fixed
Whisper of Niflheim and unique items no longer grant an empty keystone.
Main Tree
Strikes
Fixed
Strike bonuses and Critical Echo no longer apply to explosions, bursts and spores set off by a strike.
A sceptre's Smite now gets strike and area bonuses, as its description says.
Only single-target melee actions count as Strikes. Wide swings and Smite’s area explosion do not receive the tag.
Projectile Modifiers
Fixed
Increased projectile speed now combines correctly with its more/less multipliers.
Arrow and bolt range penalties apply once; projectile continuations inherit the prepared flight limit.
Interface
Stat wording
Fixed
«Swimming movement speed» now reads «swim speed».
Mass gathering radius shows in metres, not as «+100% range».
Combined arrow and bolt projectile speed now uses a clear shared label.
Adrenaline decay-delay affixes now show seconds.
Chisels
Fixed
Chisels now sit under Tools in the crafting window.
Server configuration
Tree Parameters
Barbed Arrows Parameters
Changed
Barbed Arrows now takes its speed and range multipliers from the keystone affixes; thorns.arrow-speed and thorns.arrow-range no longer control this mechanic.