Slam damage is no longer split between the targets it hits.
Weapon affixes
Changed
Accuracy, projectile, draw, reload and spell properties roll only on weapons that use them.
Tree colour schemes
New
New setting: several colour schemes for the passive tree.
Heavy Grip
Changed
Now a Strength keystone; a two-handed weapon in one hand costs more stamina while the other hand is busy.
Item tooltip tags
Changed
Weapon attack tags moved to the bottom, the duplicate tags line is gone.
Skill speed
New
New attribute: every skill speed bonus counts as both attack speed and cast speed.
Passive tree
Barbs on the Arrow
New
The effect moves from Thorns mastery to a dedicated STR keystone.
Rain of Arrows
New
Restored keystone: +2 projectiles, ×0.5 draw speed and ×0.5 damage.
Thrown projectiles
Balance
Two notables replace +1 projectile with 50% overflowing additional projectile chance for throws each; shooting is unaffected.
Fire mastery
Balance
50% physical-to-fire conversion is replaced with gaining 6% of physical damage as extra fire damage.
Rune Shield mastery
Changed
Plates and Runes, Runic Mending and Keep the Rune join health conversion in Rune Shield mastery: four choices and four accesses in the upper sectors.
Comfort branches
Changed
The marked cluster’s second branch grants stamina regeneration per Comfort; the first retains health regeneration.
Precise Club
Changed
50% of knockback converts directly into stagger build-up; the separate +2% multiplier per traded point is removed.
Broad Face
Changed
The narrow mastery choice is removed; ordinary notable rewards are retained.
Runic Grease
Changed
The choice is removed from all Oil mastery menus.
Fire thorns
Changed
Thorns-to-fire conversion is removed from all Thorns mastery menus.
Craft tree
Runecarver
Runecarver Relic Passage
New
New option: dragon eggs, Hildir's chests and dvergr parts go through portals with no toll.
World and exploration
Transport
Ship crate through portals
New
It passes while its hold carries nothing a portal refuses.
Rewards
Guaranteed loot
Changed
Magic creatures no longer guarantee an item; rare creatures always drop at least one rare item.
Trinkets
Trinket properties
Changed
Trinkets are at most Magic: one prefix and one suffix at most. Runes and essences cannot go past this limit.
Trinkets never have sockets.
The trinket pool now has 24 general on-activation properties: regeneration, defence, movement, jumping, stamina costs, item rarity and quantity. Damage properties no longer roll.
Activation duration and effect strength can roll on a trinket and affect only that item’s activation.
Items and dungeons
Durability
Changed
Weapons, armour and shields have 30% more base durability; tools are unchanged.
New item properties: increased durability and reduced durability loss.
Loot filter: Disable drop
New
The Ignore group has a Disable drop switch: its items do not drop at all from your kills, chopping, mining and gathering. Other players still get them.
Reawakening dungeons
New
With the Great Rune of Awakening, press Shift+E at a cleared dungeon entrance: its enemies, chests and pickables return.
Interface and usability
Trinkets
Trinket tooltips
Changed
Every activation property in a trinket tooltip starts with “On activation:”.
Interface
Interface mod notice
New
With SeneaL UI or Auga installed, the first tree opening shows a notice: such mods can hide item properties, map icons and more.
Mastery options
Changed
Mastery options show only their names; the full description and value breakdowns appear on hover.
Links in item properties
Changed
Mechanics and attributes in item property lines link to their articles.
Passive tree
Iron Reflexes
Changed
The description is shortened to “Evasion rating is converted to armour”; the separate armour penalty is retained.
Fixes
Craft tree
Runecarver mastery chances
Fixed
Divine Touch, Ascendant Rune and Perfect Inscription are no longer counted twice: Divine Touch gives 2%, not 4%.
Mastery option tooltip
Fixed
The option name links its wiki article and is no longer repeated as the first line.
Russian extra-chance wording
Fixed
In Russian, the extra-yield chance now reads «шанс на прибавку».
Conditions in affix lines
Fixed
Lines with conditions such as encumbered, empty shield, after a parry, free off hand or mead active show their condition again.
Where craft points come from
Fixed
The «i» next to craft points opens the window with point sources again.
Mastery option without a point
Fixed
Picking an option with no free point now tells you it takes one more point instead of doing nothing.
Smith Salvage and Tanner Salvage names
Fixed
Now in title case like the rest.
Rage and resistance tooltips
Fixed
Rage has an article with its numbers; the resistances article states the 75% cap.
Craft tree errors
Fixed
Two errors that repeated every frame in the craft tree are gone.
World
Oath Witness
Fixed
Appears at the start in existing worlds and on dedicated servers too, and comes back if it goes missing.
Vanilla combat difficulty
Fixed
Now set only on new worlds. Worlds that 5.0 switched to very hard are back to normal; the host can change a world's Combat at any time in World admin.
Wild food
Fixed
Wild berries and mushrooms count as forage again when planting mods are installed.
Building dupe
Fixed
A piece whose materials the save chance returned no longer gives them back again when dismantled.
Loot
Loot quantity bonuses
Fixed
Stars, modifiers, monster power and item quantity now add up instead of multiplying.
Preserving found item properties
Fixed
When affixes are edited in the new editor, previous recipes are retained: found items keep their conditions, chips and numerical rolls.
Main tree
Shield charge
Fixed
The charge no longer hurts you when your stamina runs out.
Shield Charge now has a concise card with its main values and a separate translated reference for other parameters, without a repeated paragraph.
Shield Charge help no longer claims a single hit: it shows the repeat-hit interval against one target and how attack speed shortens it.
The charge stops when stamina runs out and starts again only at 20 stamina.
Ice crystals
Fixed
Crystals no longer breed endlessly and crash the game.
Dash Punch
Fixed
The fist dash now works in released builds.
Damage conversion
Fixed
Conversion lines read «50% blunt damage converted to fire».
Interface
Tree names and themes
Fixed
Filled-node names, categories and cluster labels now match their bonuses. Technical names and outdated levitation labels are removed; adrenaline and trinkets share one theme name. The editor shows the current category caption; manually changing a category no longer leaves its previous caption behind.
Tree icons
Fixed
Corrected theme icons for general combat, running, quivers, defences and starting nodes. Missing files for previously completed mastery icons are restored.
Pre-5.0 combat-tree artwork is removed from active resources and the icon picker. Nodes use suitable current artwork or remain without an icon until their own art is supplied.
Added artwork for nine themes, three mastery choices and two keystones, plus four halos. Small and notable nodes of a theme share one icon; mastery choices retain their own artwork.
Affix wording
Fixed
Tooltips identify the correct items, slots and resources. Repeated paragraphs and outdated descriptions below affixes are removed; necessary explanations remain in shared hover tooltips.
Equipment defence conversion
Fixed
Armour and rune-shield conversion masteries explicitly show the percentage, conversion direction and both affected slots: helmet and body armour.
Blood Strength
Fixed
The mastery now shows its actual Endurance threshold gain per point of Strength instead of an incorrect transfer of 0% health.
Rootburst
Fixed
The mastery description explicitly shows poison damage equal to 5% of the target’s maximum health and a 4-metre base explosion radius.
Heavy Grip
Fixed
The tooltip shows the actual attack stamina-cost multiplier while the other hand is occupied; a parameter name no longer appears in place of the number.
Tooltip number precision
Fixed
Fractional tier values and coefficients display up to four decimal places without changing the bonuses themselves.
Halos and missing artwork
Fixed
Nodes without their own artwork or halo no longer borrow another mechanic’s icon or the fallback health background.
Node and option names
Fixed
Many nodes and mastery options no longer show the wrong name «Strength and attribute stack».
Level panel
Fixed
The panel by the minimap stands in the same place from the start.
Pink loot beams on Mac
Fixed
Loot beams no longer turn into pink pillars on macOS when another mod brings its own particle shaders.
Bare item tooltip
Fixed
Rarity and rune slot frames show in item tooltips again.
Opening the tree
Fixed
The tree window no longer freezes for 3-4 seconds when first opened.
Trinkets
Trinket activation
Fixed
On-activation properties retain their modular chips and conditions when delivered to the owner, allies and auras.
Creatures
Boss minions
Fixed
Boss minions no longer give boss rewards.
Passive tree
Attribute scaling
Fixed
Scaling from armour and food resources moves out of mastery choices into thematic notables priced from tiers.
Food resource bonuses
Fixed
Food-based eitr and Rune Shield support moves into existing upper-sector groups; lower food branches support health and stamina.
Endurance
Fixed
Direct incoming-damage reduction on ordinary player nodes is replaced with Endurance bonuses.
Shot preparation
Fixed
Shooting small nodes replace attack speed with bow draw speed and crossbow reload speed.
Travel attribute choices
Fixed
Twelve travel nodes granting +2 to all attributes now offer the standard +5 Strength, Dexterity or Intelligence choice.
Elemental resistances
Fixed
Elemental resistance small nodes are distributed across fire, frost and lightning; notables protect against all three.
Combat node themes
Fixed
Corrected Magical instead of Spell scope, general damage icons, and the leftover Rune Shield label on a lower Evasion cluster.
Server configuration
Loot editor
Loot tables in the admin panel
New
Added an editor for reward sources, boss tables, currency and rarity by level, with search, sorting and game-catalog export.
Affix tables in the admin panel
New
Added a modular item-affix editor with tag, family and base filters, tier ranges and charts, recipe validation and concurrent-edit protection.
Main tree
Heavy Grip stamina-cost parameter
Fixed
The existing Heavy Grip stamina-cost penalty parameter is now included in the panel catalogue and used by its numeric tooltip.
Trinkets
Trinket affix tables
Changed
All new trinket properties, tags, families and tier ranges are included in the affix tables. Activation properties are explicitly labelled “On activation”.
Passive tree
Precise Club settings
Changed
Removed the obsolete stagger multiplier per traded knockback setting; the conversion share remains configurable.