Update

5.0.1

75 changes

Skill tree

Combat and interface

Slams

Changed
  • Slam damage is no longer split between the targets it hits.

Weapon affixes

Changed
  • Accuracy, projectile, draw, reload and spell properties roll only on weapons that use them.

Tree colour schemes

New
  • New setting: several colour schemes for the passive tree.

Heavy Grip

Changed
  • Now a Strength keystone; a two-handed weapon in one hand costs more stamina while the other hand is busy.

Item tooltip tags

Changed
  • Weapon attack tags moved to the bottom, the duplicate tags line is gone.

Skill speed

New
  • New attribute: every skill speed bonus counts as both attack speed and cast speed.

Passive tree

Barbs on the Arrow

New
  • The effect moves from Thorns mastery to a dedicated STR keystone.

Rain of Arrows

New
  • Restored keystone: +2 projectiles, ×0.5 draw speed and ×0.5 damage.

Thrown projectiles

Balance
  • Two notables replace +1 projectile with 50% overflowing additional projectile chance for throws each; shooting is unaffected.

Fire mastery

Balance
  • 50% physical-to-fire conversion is replaced with gaining 6% of physical damage as extra fire damage.

Rune Shield mastery

Changed
  • Plates and Runes, Runic Mending and Keep the Rune join health conversion in Rune Shield mastery: four choices and four accesses in the upper sectors.

Comfort branches

Changed
  • The marked cluster’s second branch grants stamina regeneration per Comfort; the first retains health regeneration.

Precise Club

Changed
  • 50% of knockback converts directly into stagger build-up; the separate +2% multiplier per traded point is removed.

Broad Face

Changed
  • The narrow mastery choice is removed; ordinary notable rewards are retained.

Runic Grease

Changed
  • The choice is removed from all Oil mastery menus.

Fire thorns

Changed
  • Thorns-to-fire conversion is removed from all Thorns mastery menus.

Craft tree

Runecarver

Runecarver Relic Passage

New
  • New option: dragon eggs, Hildir's chests and dvergr parts go through portals with no toll.

World and exploration

Transport

Ship crate through portals

New
  • It passes while its hold carries nothing a portal refuses.

Rewards

Guaranteed loot

Changed
  • Magic creatures no longer guarantee an item; rare creatures always drop at least one rare item.

Trinkets

Trinket properties

Changed
  • Trinkets are at most Magic: one prefix and one suffix at most. Runes and essences cannot go past this limit.
  • Trinkets never have sockets.
  • The trinket pool now has 24 general on-activation properties: regeneration, defence, movement, jumping, stamina costs, item rarity and quantity. Damage properties no longer roll.
  • Activation duration and effect strength can roll on a trinket and affect only that item’s activation.

Items and dungeons

Durability

Changed
  • Weapons, armour and shields have 30% more base durability; tools are unchanged.
  • New item properties: increased durability and reduced durability loss.

Loot filter: Disable drop

New
  • The Ignore group has a Disable drop switch: its items do not drop at all from your kills, chopping, mining and gathering. Other players still get them.

Reawakening dungeons

New
  • With the Great Rune of Awakening, press Shift+E at a cleared dungeon entrance: its enemies, chests and pickables return.

Interface and usability

Trinkets

Trinket tooltips

Changed
  • Every activation property in a trinket tooltip starts with “On activation:”.

Interface

Interface mod notice

New
  • With SeneaL UI or Auga installed, the first tree opening shows a notice: such mods can hide item properties, map icons and more.

Mastery options

Changed
  • Mastery options show only their names; the full description and value breakdowns appear on hover.

Links in item properties

Changed
  • Mechanics and attributes in item property lines link to their articles.

Passive tree

Iron Reflexes

Changed
  • The description is shortened to “Evasion rating is converted to armour”; the separate armour penalty is retained.

Fixes

Craft tree

Runecarver mastery chances

Fixed
  • Divine Touch, Ascendant Rune and Perfect Inscription are no longer counted twice: Divine Touch gives 2%, not 4%.

Mastery option tooltip

Fixed
  • The option name links its wiki article and is no longer repeated as the first line.

Russian extra-chance wording

Fixed
  • In Russian, the extra-yield chance now reads «шанс на прибавку».

Conditions in affix lines

Fixed
  • Lines with conditions such as encumbered, empty shield, after a parry, free off hand or mead active show their condition again.

Where craft points come from

Fixed
  • The «i» next to craft points opens the window with point sources again.

Mastery option without a point

Fixed
  • Picking an option with no free point now tells you it takes one more point instead of doing nothing.

Smith Salvage and Tanner Salvage names

Fixed
  • Now in title case like the rest.

Rage and resistance tooltips

Fixed
  • Rage has an article with its numbers; the resistances article states the 75% cap.

Craft tree errors

Fixed
  • Two errors that repeated every frame in the craft tree are gone.

World

Oath Witness

Fixed
  • Appears at the start in existing worlds and on dedicated servers too, and comes back if it goes missing.

Vanilla combat difficulty

Fixed
  • Now set only on new worlds. Worlds that 5.0 switched to very hard are back to normal; the host can change a world's Combat at any time in World admin.

Wild food

Fixed
  • Wild berries and mushrooms count as forage again when planting mods are installed.

Building dupe

Fixed
  • A piece whose materials the save chance returned no longer gives them back again when dismantled.

Loot

Loot quantity bonuses

Fixed
  • Stars, modifiers, monster power and item quantity now add up instead of multiplying.

Preserving found item properties

Fixed
  • When affixes are edited in the new editor, previous recipes are retained: found items keep their conditions, chips and numerical rolls.

Main tree

Shield charge

Fixed
  • The charge no longer hurts you when your stamina runs out.
  • Shield Charge now has a concise card with its main values and a separate translated reference for other parameters, without a repeated paragraph.
  • Shield Charge help no longer claims a single hit: it shows the repeat-hit interval against one target and how attack speed shortens it.
  • The charge stops when stamina runs out and starts again only at 20 stamina.

Ice crystals

Fixed
  • Crystals no longer breed endlessly and crash the game.

Dash Punch

Fixed
  • The fist dash now works in released builds.

Damage conversion

Fixed
  • Conversion lines read «50% blunt damage converted to fire».

Interface

Tree names and themes

Fixed
  • Filled-node names, categories and cluster labels now match their bonuses. Technical names and outdated levitation labels are removed; adrenaline and trinkets share one theme name. The editor shows the current category caption; manually changing a category no longer leaves its previous caption behind.

Tree icons

Fixed
  • Corrected theme icons for general combat, running, quivers, defences and starting nodes. Missing files for previously completed mastery icons are restored.
  • Pre-5.0 combat-tree artwork is removed from active resources and the icon picker. Nodes use suitable current artwork or remain without an icon until their own art is supplied.
  • Added artwork for nine themes, three mastery choices and two keystones, plus four halos. Small and notable nodes of a theme share one icon; mastery choices retain their own artwork.

Affix wording

Fixed
  • Tooltips identify the correct items, slots and resources. Repeated paragraphs and outdated descriptions below affixes are removed; necessary explanations remain in shared hover tooltips.

Equipment defence conversion

Fixed
  • Armour and rune-shield conversion masteries explicitly show the percentage, conversion direction and both affected slots: helmet and body armour.

Blood Strength

Fixed
  • The mastery now shows its actual Endurance threshold gain per point of Strength instead of an incorrect transfer of 0% health.

Rootburst

Fixed
  • The mastery description explicitly shows poison damage equal to 5% of the target’s maximum health and a 4-metre base explosion radius.

Heavy Grip

Fixed
  • The tooltip shows the actual attack stamina-cost multiplier while the other hand is occupied; a parameter name no longer appears in place of the number.

Tooltip number precision

Fixed
  • Fractional tier values and coefficients display up to four decimal places without changing the bonuses themselves.

Halos and missing artwork

Fixed
  • Nodes without their own artwork or halo no longer borrow another mechanic’s icon or the fallback health background.

Node and option names

Fixed
  • Many nodes and mastery options no longer show the wrong name «Strength and attribute stack».

Level panel

Fixed
  • The panel by the minimap stands in the same place from the start.

Pink loot beams on Mac

Fixed
  • Loot beams no longer turn into pink pillars on macOS when another mod brings its own particle shaders.

Bare item tooltip

Fixed
  • Rarity and rune slot frames show in item tooltips again.

Opening the tree

Fixed
  • The tree window no longer freezes for 3-4 seconds when first opened.

Trinkets

Trinket activation

Fixed
  • On-activation properties retain their modular chips and conditions when delivered to the owner, allies and auras.

Creatures

Boss minions

Fixed
  • Boss minions no longer give boss rewards.

Passive tree

Attribute scaling

Fixed
  • Scaling from armour and food resources moves out of mastery choices into thematic notables priced from tiers.

Food resource bonuses

Fixed
  • Food-based eitr and Rune Shield support moves into existing upper-sector groups; lower food branches support health and stamina.

Endurance

Fixed
  • Direct incoming-damage reduction on ordinary player nodes is replaced with Endurance bonuses.

Shot preparation

Fixed
  • Shooting small nodes replace attack speed with bow draw speed and crossbow reload speed.

Travel attribute choices

Fixed
  • Twelve travel nodes granting +2 to all attributes now offer the standard +5 Strength, Dexterity or Intelligence choice.

Elemental resistances

Fixed
  • Elemental resistance small nodes are distributed across fire, frost and lightning; notables protect against all three.

Combat node themes

Fixed
  • Corrected Magical instead of Spell scope, general damage icons, and the leftover Rune Shield label on a lower Evasion cluster.

Server configuration

Loot editor

Loot tables in the admin panel

New
  • Added an editor for reward sources, boss tables, currency and rarity by level, with search, sorting and game-catalog export.

Affix tables in the admin panel

New
  • Added a modular item-affix editor with tag, family and base filters, tier ranges and charts, recipe validation and concurrent-edit protection.

Main tree

Heavy Grip stamina-cost parameter

Fixed
  • The existing Heavy Grip stamina-cost penalty parameter is now included in the panel catalogue and used by its numeric tooltip.

Trinkets

Trinket affix tables

Changed
  • All new trinket properties, tags, families and tier ranges are included in the affix tables. Activation properties are explicitly labelled “On activation”.

Passive tree

Precise Club settings

Changed
  • Removed the obsolete stagger multiplier per traded knockback setting; the conversion share remains configurable.

Copy the link and share it on Discord.