Tamed animals that follow you go through portals and dungeon entrances with you again - no more carrying them in one by one. Carrying one small animal in your arms still works.
Interface and usability
Craft tree
Mastery numbers in view
Changed
Craft masteries whose mechanic carries a number - a chance, a share, a radius (Hidden Vein, Smelted Lode, Cascade, Double Pick, Bait and others) - show that line right under their name in the mastery window, not only in the article on hover.
Discord
Non-standard build badge
New
Builds with a starting-point count other than one or more than 350 spent points receive a red Non-standard badge; the pinned message explains it.
Settings
Hugin camera and level cap
New
In the mod settings: Hugin camera sway turns off the sway and tilt of the view in Hugin's flight, for precise building. The world host can also change the main tree's Maximum level there, next to the craft points cap.
Fixes
Craft tree
Eureka by the profession of the work
Fixed
The discovery chance now depends on the work done, not on the number of small events: a run no longer showers pathfinder discoveries, and walking around your base no longer showers builder ones. Travel gives discoveries to the pathfinder, smithing to the smith, felling to the woodcutter.
Foraging counts everything picked up where it grew or lay on its own - branches, stones, flint - not only berries and mushrooms. It gives craft experience and Eureka again.
Unfinished nodes
Fixed
Craft tree nodes that are not filled in yet read In development and cannot be taken, so no point is lost on them.
Craft points after the level cap
Fixed
The levels row in Where craft points come from no longer shows a number above the cap: points spent before it show as a separate note, and Eureka says when its point covers them instead of adding one.
Fish picked up from the shore
Fixed
A fish dragged ashore and picked up by hand now counts once for fisher tasks, and a player at the helm counts as aboard.
Snacking description
Fixed
Snacking now says its limit - up to three different snacks at once; a fourth kind is not eaten until one runs out.
Discord
Build authorship
Fixed
Build cards now show the publishing player separately from the author embedded in the code; missing authorship is explicitly marked.
Publishing long build codes
Fixed
The build-code limit increased from 2400 to 3000 characters; codes are no longer truncated when published.
Form errors identify missing fields or exceeded limits with the actual length; publication errors distinguish Discord rejection, missing permissions and rate limits.
Pinned build rules
Fixed
The bot updates the existing build-rules message instead of creating a new post; Discord read errors no longer cause duplicates.
Interface
Trader icons size on the map
Fixed
Haldor, Hildir, the Bog Witch and the sacrificial stones are now drawn on the map at the same size as the mod's other icons instead of twice as large.
Crafting window with JewelCrafting
Fixed
The white frame over item icons in the crafting grid is gone, and the amount block only shows together with our grid, so mods that change the window no longer break it.
Boxes at stations
Fixed
The box radius button and the green highlight at a station now show whether the selected recipe takes from boxes: Nearby Chests (building) covers the hammer and wooden items, knives and armor need (weapons) or (armor).
The tree opens
Fixed
The tree no longer stops opening after a few hours of play: pressing the key builds the window again, and a modifier stuck after Alt+Tab no longer blocks the key.
Skill tree
Thornburst description
Fixed
Thornburst no longer promises 250% thorns damage to the parried enemy - its line describes the real mechanic: a burst of thorns damage on the enemies around you.