Grave Tether now keeps only worn gear and the weapons, shields and tools in the hotbar row. Everything else - the rest of the hotbar, gear deeper in the bag, ore, materials, food - goes into the grave.
Relic seeker
Tidy Pack
New
New Relic seeker mastery option: two small buttons under the weight box next to the bag, and two keys for the same actions that work even with the bag closed.
Stack nearby sends everything from the bag into chests within 10 m that already hold the same item, without opening them.
Sort merges stacks and orders the bag by kind and name. The hotbar row and equipped gear are left alone.
Combat and equipment
Leech
Leech
Changed
Each hit starts its own leech: 2% of maximum health per second until it has given back its share.
At most 20% of maximum health per second, one shared ceiling for life and spell leech.
Leech stops at full health.
Charged attack
Charged attack
Changed
A charged attack itself gives 25% increased damage.
When an attack is charged, the perfect dodge effect and its sound flash on the hand holding the weapon.
The status tip and the article explain that no holding is needed and that the charge gets its power from nodes that work with charged attacks.
Interface and usability
Settings
Hotkeys section
New
The player settings have a new Hotkeys section: the tree, mass planting, Hugin's flight, quick mark, stack nearby and sort bag can each be rebound, with Shift, Ctrl or Alt.
Node descriptions and articles show the key you chose, not the old fixed letter.
Fixes
Combat
Combo on melee weapons
Fixed
Melee weapon hits give combo stacks again. Their attack's crit, charge and per-combo-hit bonuses came back with them.
Health bar with leech
Fixed
The health bar no longer freezes at its old level while leech heals: damage shows on it at once, as in the number.
Skill tree
Node tooltip flicker
Fixed
Near the screen edge the tooltip moves to the other side of the cursor and no longer steals the hover, so the node stops flickering.
Untranslatable tooltip words
Fixed
Damage tags (cold, chill, burn and others) got translation keys, and the gain-as-extra line uses its own phrase: "Gain 16% of physical damage as extra fire".
Craft tree
One mastery option on two nodes
Fixed
An option chosen on one marked node shows as taken on another marked node. Apply no longer silently swaps it for the first free one: such a node stays marked and no point is spent.
Bronze and nails from chests
Fixed
Bronze and nails at the forge can now be made from what lies in nearby chests if you have the Nearby Chests (equipment) mastery. Before, they needed Nearby Chests (supplies).
Stutter when gathering, dismantling and feeding stations
Fixed
Gathering a group of plants or dismantling a building no longer freezes the game: craft progress is written every couple of seconds instead of several times per plant and piece.
Feeding stations from chests, mass planting and picking a recipe in the crafting grid no longer write a game log line per item, which also caused frame drops.
Mod compatibility
Creature health with CreatureManager
Fixed
Creatures with CreatureManager, CreatureGenetics and similar mods no longer spawn with a nearly empty bar or 1 health, including with a raised "Enemy defense".