
Sigil of the First Storm
ChangedWeapon: Gain 20% of this weapon's physical damage as extra lightning damage
Magic weapon: Spells gain 15% of damage as extra lightning damage
Shield: Gain 30% of thorns damage as extra lightning damage
Helmet: Hits penetrate 8% lightning resistance
20% increased shock chance
Chest: 10% increased attack speed while windy
Legs: 6% increased movement speed
15% reduced stamina cost of running
Cape: 15% increased area of auras
+8% lightning resistance

Sigil of the Ancient Roots
ChangedWeapon: 35% of thorns added to attack damage
Magic weapon: 20% of thorns added to spell damage
Tower shield: 20% increased block power of this shield
15% increased thorns
Buckler, round shield: 25% increased parry bonus of this shield
15% increased thorns
Helmet: 20% increased immobilize chance
15% increased damage against immobilized enemies
Chest: 25% increased thorns
Legs: 30% less knockback taken
15% increased thorns while standing still
Cape: 8% of physical damage taken recovered as health

Sigil of the Grave Mire
ChangedWeapon: Gain 12% of this weapon's physical damage as extra poison damage
Magic weapon: Spells gain 12% of damage as extra poison damage
Shield: 50% of thorns damage converted to poison
+10% poison resistance
Helmet: Enemies can have +1 of your poisons at the same time
15% increased poison duration
Chest: Poison on you lasts 40% shorter
Legs: You are not slowed while sprinting
Cape: 10% of poison damage taken recovered as health

Sigil of the Frost Wing
ChangedWeapon: Gain 15% of this weapon's physical damage as extra frost damage
Magic weapon: Spells gain 12% of damage as extra frost damage
Shield: Parrying chills the attacker as a frost hit of 30% of the parried damage
Helmet: 50% increased chill build-up
Chest: 15% of physical damage taken as frost damage
Legs: Chill on you is 30% weaker
Cape: 30% reduced fall damage
10% increased movement speed while airborne

Sigil of the Ashen Crown
ChangedWeapon: 30% increased fire damage against burning enemies
Magic weapon: Spells penetrate 10% fire resistance
Shield: Gain 30% of thorns damage as extra fire damage
Helmet: Burning on you deals 30% less damage
Chest: +3% to maximum fire resistance
20% increased health regeneration
Legs: 10% increased movement speed while you are burning
Cape: 10% of fire damage taken recovered as health

Sigil of the Misty Hive
ChangedWeapon: 20% increased damage against poisoned enemies
Magic weapon: 20% increased spell area
Shield: 15% increased block power while your companion is near
Helmet: 10% increased effect duration
8% increased cooldown recovery rate
Chest: Your companion has +15% to all resistances
Legs: 30% increased evasion rating while running
Cape: 15% increased area of auras
10% increased effect duration

Sigil of the Last Flame
ChangedWeapon: Attacks execute burning enemies at or below 8% of maximum health
Magic weapon: Spells execute burning enemies at or below 8% of maximum health
Shield: Burning on you lasts 50% shorter while your shield is up
Helmet: 25% increased burning damage
Hits penetrate 8% fire resistance
Chest: 20% increased fire damage while you are burning
Legs: 15% increased movement speed if you killed recently
Cape: Enemies you critically hit cannot regain health for 4 s

Sigil of Broken Chains
ChangedWeapon: 40% of increases to spell damage also apply to attack damage
Magic weapon: 40% of increases to attack damage also apply to spell damage
Shield: 100% of increases to block power also apply to parry bonus
Helmet: 40% of increases to attack speed also apply to cast speed
Chest: 30% of increases to maximum health also apply to maximum eitr
Legs: +1 projectile
Cape: 40% of increases to cast speed also apply to attack speed

Sigil of the First Oath
ChangedWeapon: 5% of current rune shield added to attack damage
Magic weapon: 5% of current rune shield added to spell damage
Shield: 20% increased block power while rune shield is full
Helmet: Recover 3% of maximum rune shield on kill
Chest: 15% increased maximum rune shield
Rune shield recharge starts 15% sooner
Legs: 8% increased movement speed while rune shield is full
Cape: 30% increased rune shield regeneration while rune shield is low

Sigil of the Oath Devourer
ChangedWeapon: Gain 12% of this weapon's physical damage as extra spirit damage
10% reduced maximum rune shield
Magic weapon: Spells gain 12% of damage as extra spirit damage
10% reduced maximum rune shield
Shield: Gain 40% of thorns damage as extra spirit damage
15% reduced block power
Helmet: 10% more spirit damage for each corrupted item equipped
10% reduced maximum rune shield
Chest: 10% more maximum health for each corrupted item equipped
-8% to all resistances
Legs: 8% increased movement speed
-5% to all resistances
Cape: 20% increased damage against cursed enemies
-5% to all resistances

Sigil of the Crimson Brood
ChangedWeapon: 30% increased damage against bleeding enemies
10% less maximum health
Magic weapon: Spells have 15% chance to cause bleeding
10% less maximum health
Shield: 40% of piercing damage can cause bleeding
10% less block power
Helmet: 25% increased bleeding damage
Bleeding deals its damage 15% faster
10% reduced healing effect
Chest: 2% of physical attack damage leeched as health
20% less health regeneration
Legs: 10% increased movement speed on low health
20% less maximum health
Cape: Companions and summons deal 20% increased damage
Companions and summons have 10% less maximum health

Sigil of Fire
ChangedWeapon: 15% increased Fire Damage
20% increased burning chance with this weapon's hits
Armour: +6% fire resistance
Chest: +2% to maximum fire resistance

Sigil of Frost
ChangedWeapon: 15% increased Frost Damage
20% increased chill build-up with this weapon's hits
Armour: +6% frost resistance
Chest: +2% to maximum frost resistance

Sigil of Lightning
ChangedWeapon: 15% increased Lightning Damage
20% increased shock chance with this weapon's hits
Armour: +6% lightning resistance
Chest: +2% to maximum lightning resistance

Sigil of Poison
ChangedWeapon: 15% increased Poison Damage
20% increased poison chance with this weapon's hits
Armour: +6% poison resistance
Chest: +2% to maximum poison resistance