Update

6.0.9

22 changes

Combat and equipment

Skill gems

Skill gem ranks

Changed
  • Every skill gem rank now changes something.
  • The «+N» of supports is now the usual overflowing chance (additional projectile, pierce, chain): every 100% is a sure bonus, each rank adds +35%. Branching at rank 5: +340% chance for an additional projectile. Through the Circle of Gifts they also give the overflowing chance.
  • Support drawbacks soften by 5% of themselves per rank, trigger chances grow by 10% per rank, and triggers already at 100% get shorter cooldowns.

Inner Circle

Changed
  • An aura with this support affects only its bearer and no longer draws its ring and particles around them.

Gem effects and your attributes

Changed
  • Skill gem effects use all your character's attributes: damage, crit, ailments, projectiles, area, duration, minion, aura and curse attributes. Support rows add into the same sums. An effect's tooltip on the board shows the result with your attributes.

World and exploration

Halls of Oaths

One run at a time

Changed
  • If you have an unfinished run, entering through other gates asks whether to leave it. You can also leave a run at the lobby exit.
  • A run with no living members left fails at once, and the fallen no longer wait in the lobby.

Halls entrances

Changed
  • New entrances pick level ground, face the open side and level the ground in front of the door.
  • Existing entrances sunk into the ground or boxed in by rocks and trees get a level pad and a cleared approach where they stand.

World

Great Rune of Awakening

Changed
  • The rune now rebuilds looted Charred Fortresses and Ashlands ruins, Hildir's Plains fortress and ruined dvergr towers: new enemies, new chest loot and Bell Fragments again. Player builds and items are left untouched.
  • The old contents of such a place's chests vanish when it is rebuilt instead of spilling on the ground.

Interface and usability

Items and gems

Blank Runestone

Changed
  • The Runic Chest now has a slot for Blank Runestones, which stack without limit.

Wandering Hearth

Changed
  • The jewel no longer stops the Rested timer. Now burning, getting wet, cold and damage do not switch off your Comfort.

Essences

Changed
  • Every essence now has a description that says what it can be crafted into at the Rune Carver Table.

Character window

Stats by your loadout

Changed
  • The stats window now computes the result with the weapon in hand exactly as combat does: crit chance and multiplier, damage, attack speed, stagger, ailment chances, projectiles, area, stamina and eitr cost. Lines for a weapon you are not holding show the bonuses, and the tooltip lists every source, including each worn item.

Fixes

World settings

Eureka points

Fixed
  • Your chosen Eureka points and several other reward numbers no longer reset on every game launch.

Combat

Reduced cost

Fixed
  • Reduced cost rows with no qualifier (including «while moving») no longer apply several times to one attack. Before, 22% turned into about 70%.

Rune Bulwark

Fixed
  • With this talent a broken rune shield turns endurance off: before, it worked all the time even at zero shield.

Area attack looks

Fixed
  • Slam dust and other area effects now grow with your area and show how far the hit reaches.

Frost Wave

Fixed
  • The effect now appears together with the damage, not seconds later. Other effects with the same delay are fixed too.

Unseen enemies

Fixed
  • Enemies with the Unseen modifier no longer slide without animation while hidden.

Items and gems

Sigils of Blight

Fixed
  • Sigils of Blight are now always corrupted, wherever they come from, and carry the usual corrupted plate; the tooltip says they go only into a corrupted socket, and a refusal names the socket needed.

Runic Anvil

Fixed
  • With mods that change chests, the anvil no longer copies an item or refuses to give it back; the Runic Chest is protected the same way.

World

Extra fish per Rested charge

Fixed
  • The crafting tree property now really gives extra fish.

Ore through portals

Fixed
  • When the world lets everything through portals, the tree node no longer takes a share of the ore.

Performance

Fixed
  • Periodic world checks no longer walk the whole world in one frame: the regular hitches on big worlds are gone.

Halls of Oaths

Halls of Oaths

Fixed
  • Entering through other gates no longer takes you into your unfinished run.
  • When a fallen player enters the Halls again, the winner is no longer thrown out of the final room.
  • Logging back in after a victory keeps you in the arena: the Halls no longer close with unopened chests.
  • The nearby Halls entrance now finds a place even in dense forest or near buildings: its mark no longer points at an empty spot.
  • The way back to the lobby now always stands in the final room next to the altar and opens when the guardian falls.

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