Update

6.0.6

17 changes

New content

Merchants

Selling to merchants

New
  • You can now sell gear with a rarity, unique items, runes, jewels and gems to any merchant. A magic item pays 3 coins, a rare 8, a unique 25.
  • Each merchant has a purse of 200 coins shared by all players. It renews with the merchant's stock and grows with what players buy.

Craft tree

Runic craft

Tiers T3–T1

Changed
  • Tiers T3, T2 and T1 now exist above T4. They do not drop and runes do not give them: only corruption, the Glyph of Tempering and the Glyph of the Last Heat can raise a property to them. T0 values grew and now sit above T1.

Combat and equipment

Enemy modifiers

Deathward: five links at most

Changed
  • A bearer links at most five other creatures, the nearest ones.

Evasion and rune shield

Changed
  • A hit you evade now interrupts your rune shield's recharge, the same as taking damage.

World and exploration

Halls of Oaths

Room type can be rerolled

Changed
  • A room's type is now its implicit and the biome stays its base: the Great Rune of First Essence changes the type to another. The rune works on a single room, so take one out of the stack first. Unique and named rooms cannot be changed.

Sigrid leaves the next day

Changed
  • Sigrid leaves on the in-game day after she arrives, even if someone is nearby.

Treasure maps

Maps are easier to read

Changed
  • Treasure maps are now hatched on old paper: each biome has its own pattern, water is ruled, and symbols mark the real dungeons, towers, camps, stone circles, boss altars and vendors nearby.

Merchants

Metals from Sigrid

Changed
  • Metals from Sigrid cost five times more per unit: copper and tin 20, bronze 30, iron 50, silver 75, black metal 100, carapace 125, flametal 200.

Interface and usability

Crafting

Crafting search

New
  • The crafting window now has a search field above the categories that finds items across every category at the current station, by local or English name.

Fixes

World

Vegvisirs and Halls

Fixed
  • Vegvisirs now mark the Halls in existing worlds too. If an explored area has no entrance, one appears nearby when a player arrives.

Merchant windows

Fixed
  • The Sigrid, Ragn and Halls merchant windows, the Book of the Halls and the Runic Anvil open again when the character layer was selected in the equipment window.

Extra Sigrid camps

Fixed
  • Sigrid no longer piles up around bases: extra camps disappear on their own.

Enchantment numbers

Fixed
  • The Rune Carver Table shows enchantment values for the selected item, exactly as they will land on it.

Combat and items

Ramming and stamina

Fixed
  • Shift the Footing no longer drains stamina when you ram enemies with a shield charge.

Haldor's goods

Fixed
  • Haldor's new items can be bought as soon as you know the materials of their recipe, such as the Stone Axe.
  • By the same rule, vanilla gear whose materials you know can drop again.

World settings and chests

Fixed
  • Point rewards set for bosses and monoliths now stay after a restart, and nearby chests owned by another player count for crafting again.

Dash Punch description

Fixed
  • The description now says the dash happens only on a charged fist attack and that area of effect does not increase its range.

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