Unique and legendary items give many times more azurite and divine dust when dismantled; the higher the item level, the more.
A unique dropped after this update is dismantled by the level it dropped at (the creature's level).
Endurance on armour
Changed
Armour with an armour base and shields can now roll Endurance properties: damage reduction and threshold.
Traders' goods
Changed
Gear bought from a trader gets the level of the biome the trader stands in. Megingjord is no longer always level 1.
Ordinary jewels
Balance
Ordinary jewels now drop mostly magic or rare; white ones are rare. About half as many jewels drop, but evenly in every biome; gear and runes drop as often as before.
Blood Seal
New
New implicit: +3–5 Strength.
Base jewel implicits work while the jewel sits in a taken tree socket. Jewels found before the update count them at the lowest value.
Root Seed
New
New implicit: +3–5 Dexterity.
Storm Knot
New
New implicit: +3–5 Intelligence.
Sun Splinter
New
New implicit: +2–3 Strength and +2–3 Dexterity.
Tide Shell
New
New implicit: +2–3 Dexterity and +2–3 Intelligence.
Dusk Eye
New
New implicit: +2–3 Strength and +2–3 Intelligence.
Item level of uniques
New
Unique items and unique jewels now have an item level: the level of the place where they dropped. It shows under Alt next to the item type.
Minions
Sacrifice
New
Every minion staff has an alternative cast (middle mouse button) - Sacrifice: it sacrifices your minion under the crosshair, or, if there is none, the one with the least health.
New trigger «on sacrificing a minion» for tree and item properties.
Keystones
Eternal Pyre
Balance
Your own permanent burn now takes 4% of current health per second instead of 4% of maximum health: the lower your health, the weaker it burns.
Enemies
Poison and skeletons
Balance
Skeletons and the Charred are no longer immune to poison: they take 50% less poison damage, and poison builds up on them 50% slower.
World and exploration
Rune monoliths
Leaving the dome
Changed
Participants of a monolith trial or a monolith boss fight can leave the dome and come back (normal and corrupted). When someone leaves, everyone sees a 5 s countdown instead of the bar; no return - the event is lost.
Players who were not under the dome cannot pass through it and cannot fail the event. Creatures still cannot leave, projectiles still hit the dome, and hits do not pass through it.
Fixes
Performance
Server memory
Fixed
The queue of crafting work credit on smelters, fermenters, beehives and cooking stations no longer grows without end: it is handed out faster, and entries for characters who stopped playing are capped.
Loot and crafting
Weapon properties
Fixed
Weapons no longer roll properties they cannot use: crossbows the axes' slashing damage, spears slashing, fists the bows' draw and projectile lines.
Minion kills
Fixed
An enemy finished off by your minion, companion or pet now drops PoV loot as your own kill, with your item quantity and loot filter.
Great runes from the hotbar
Fixed
The Great Rune of Return and the Great Rune of Awakening now work from the hotbar and hotkeys, not only by right-clicking them in the bag.
Combat
Training dummy
Fixed
Deconstructing T.W.I.G. with the hammer no longer refunds its resources while leaving the dummy in place: it is removed, so there is no endless resource source anymore.
Minions and summoning staves
Fixed
Increased minion damage no longer stops at +100%: rings, jewels and the tree now add up fully. The same goes for pets and for the share of your own bonuses that passes to minions.
Summoning staff tooltips show minion health, damage, lifetime and eitr held as the staff's own stats, with your bonuses in green, vanilla staves included.
Minions summoned in dungeons appear inside, not on the roof outside.
Unstable minion explosions now hit large enemies, and minion damage counts once in them.
Summoning staves no longer show blotchy blue patches.
Thrown weapon return
Fixed
A spear or dagger brought back by Reverse Trajectory after a miss goes back into your hand again instead of just landing in your bag.
Skill tree
Attributes
Fixed
The Alt description of Strength, Dexterity and Intelligence now shows exactly what a point of the attribute gives and can no longer drift from it.
Blood Strength: the description no longer mentions health from Strength - each point of Strength raises your endurance threshold.
Tree centre
Fixed
Medallions and portraits of the unfinished ascendancy classes no longer appear in the centre of the tree.
Trees
Craft tree links
Fixed
Craft tree links no longer vanish in places where the main tree has jewel zones.
The Rune Carver «Rare affixes» line now reads «rune-crafted affix rarity», without the word «item».
Empty nodes
Fixed
Taken nodes whose effects moved elsewhere in the tree (Extra Strikes, ring affixes and older ones) no longer stay empty: their points are refunded on login. A node that is the only path to other taken nodes stays as the path.
Crafting
Chests around workbenches
Fixed
The chest radius and chest highlight of a workbench or smelter now appear only while you look at it holding Shift.
Old vineberry seeds
Fixed
Old mod vineberry seeds in bags and chests turn into the game's own seeds on load.
Interface
Buff bar
Fixed
The active effects bar no longer drifts to the middle of the screen - it stays above the stamina bar.
Flat damage from rings
Fixed
Piercing, slashing and blunt damage from rings now shows in the tooltip of a weapon that deals it (crossbow, spear).
Salvage and Disenchant tabs
Fixed
An empty tab no longer looks broken: the button says Salvage or Disenchant instead of Craft, and the description tells which items appear there. Most visible in the SeneaL UI window.
Item level of white gear
Fixed
White gear made at a workbench now shows its item level under Alt too: the level of the latest biome among its recipe materials, the same level runes roll it at.
World
Monolith trial
Fixed
A monolith trial is no longer lost right after it starts: it is lost only when no living participant is left or someone who left does not return.
Blight Mist loot
Fixed
Creatures in the Blight Mist no longer drop their normal loot (such as hare hide) - only mist loot. Deer and other peaceful animals no longer live in the mist.
Blight Mist timer
Fixed
The mist bar timer now matches the map: time until the mist closes. While a player is inside, the collapse is paused, and the bar says so.
Black screen after a portal
Fixed
Teleporting no longer gets stuck on a black screen when an error happens in the character update.
Inscription Gate
Fixed
An ordinary portal an Inscription Gate is inscribed into now leads back to the Gate when it has no tag pair of its own.
Ore Sight
Fixed
Petrified Gammeltrolls in the Deep North are now marked on the map.
Equipment
Cells after entering the world
Fixed
The wisp, the wishbone and other items no longer fall out of their cells into the bag on entering the world for characters with extra bag rows.
Serving tray
Fixed
The serving tray and other build tools from mods go into the tool cells.