9 new belts, one per biome, made by the tanner at the workbench; Megingjord is a belt too.
Implicits: belts roll +1–3 food slots, and from the Plains on +1–3 potion slots (L-Shift + V/B/N).
Taking a belt off locks its slots but keeps the items in them.
Belts have their own affix pool and no sockets; belts and trinkets form the new Jewellery group.
The Forest Watch Belt has its own model, worn on the character's waist.
Holding Alt shows an implicit's roll range, and the crafting list shows implicits as their range instead of a number.
Belts have their own group in the crafting menu.
Item deletion
New
A hammer plate under weight and purse: mark items in the bag, press the check mark and confirm to delete them for good. Escape, right click or Tab cancel.
Belts
Hel's Tribute
New
Unique belt: "Every fallen foe leaves you more than bones."
Kill a rare monster to gain its modifiers for 60 seconds. 1-3 food slots.
Drop only, from area level 25, very rare. Drops sealed - reveal it with a rune.
Kvasir's Blood
New
Unique belt: "The last drop was drunk many winters ago. The power remained."
1-3 mead slots whose meads act permanently; -30 to -50% to all resistances. 1-3 food slots.
Drop only, from area level 80, very rare. Drops sealed - reveal it with a rune.
Belt of the First Trail
New
Meadows. Workbench 1. 1-3 food slots.
Forest Watch Belt
New
Black Forest. Workbench 2. 1-3 food slots.
Bog Ford Belt
New
Swamp. Workbench 3. 1-3 food slots.
Salt Wind Belt
New
Ocean. Workbench 3. 1-3 food slots.
Wolf Pass Belt
New
Mountains. Workbench 4. 1-3 food slots.
Sun Steppe Belt
New
Plains. Workbench 4. 1-3 food slots and 1-3 potion slots.
Mist Tracker Belt
New
Mistlands. Workbench 5. 1-3 food slots and 1-3 potion slots.
Ash March Belt
New
Ashlands. Workbench 5. 1-3 food slots and 1-3 potion slots.
Silent Frost Belt
New
Deep North. Workbench 5. 1-3 food slots and 1-3 potion slots.
World and exploration
Crafting
Beekeeper: honey and resins
Changed
The extra honey chance now also works for sap from the extractor, tar from tar pits and resin from felled trees.
Hive filling speed also speeds up the sap extractor.
"Honey and resins" in tooltips is a term: hover it to see what it covers.
Salvage and professions
Changed
The Smith, Tanner and Builder material-saving nodes now give a chance to recover metal, leather and wood on salvage.
The Smith salvage and Tanner salvage mastery options are gone: everyone can salvage.
Combat and items
Kindling Staff
New
A mage's first staff, before any dungeon: wood, resin and flint at the workbench. It throws a small fireball with a small blast.
Charged attack
Changed
Each source of a charged attack (spell cast, jump, parry and others) can charge it again only after 2 seconds.
Projectiles on weapons
Changed
Extra projectiles, pierce, chain and ricochet on weapons now roll at most +1; older items read as +1.
Elemental sigils
Changed
Elemental sigils in a weapon raise that weapon's own fire, frost, lightning or poison damage, shown in its tooltip, instead of the character's.
Sceptres
Changed
Sceptres scale with Strength and Intelligence, like swords and polearms, and show up in both attributes’ weapon lists.
Interface and usability
Interface
Food and potions by the health bar
New
Food slots with their hotkeys and, under them, the belt's potion slots - the same slots as in the inventory.
Only open slots show on screen; locked ones show in the equipment window under a padlock.
Statuses
Changed
Statuses no longer show over other windows such as the build menu, and their icons match the tree nodes that grant them.
Craft masteries for the server
New
A Craft tree masteries window in the world-admin settings: the host or an admin can turn single mastery options off for everyone on the server.
Settings search
New
A search box in the PoV settings: type a word to see only the matching settings from every page.
Equipment slots
New
Wisplight, Wishbone and other utility items have their own slots and work together with your belt.
Arrows and bolts have their own row, opened by a separate button at the bottom of the equipment window.
Rows you open in the equipment window stay open after closing the inventory or relogging.
Mod compatibility
Other equipment mods
Changed
With ExtraSlots, AzuExtendedPlayerInventory or a similar equipment mod installed, our equipment system turns itself off and that mod handles the slots. No items are lost.
Quick Stack
Changed
With the Quick Stack mod installed, its sort, restock and quick stack buttons sit next to the favourites star, and the Delete plate takes the place of that mod's trash can.
BetterArchery quivers
New
The BetterArchery leather quiver goes into the equipment quiver slot and opens three arrow slots.
Fires and fuel mods
Fixed
Fires and torches no longer go out at once or fail to light when used with fuel mods such as AutomaticFuel.
Fixes
Fixes
Attribute colours
Fixed
Path steps show the colour of the chosen attribute: Strength red, Dexterity green, Intelligence blue.
Night experience
Fixed
The night experience bonus follows the world clock exactly, and the night/dawn notice no longer fires at login.
Character portrait
Fixed
The character in the equipment window no longer gets up again every time the inventory opens.
Equipment slots
Fixed
Sorting and quick stacking no longer pull food, arrows, tools and worn items out of the equipment slots.
Picking things up with a full backpack no longer pulls items in only to say Inventory full.
Food, arrow and tool hotkeys work while running, jumping or holding other keys; tool labels under the hotbar are short (Alt+1).
Turning the equipment system off no longer hides the crafting panel.
Settings scrolling
Fixed
The mouse wheel in the PoV settings scrolls about two rows per notch instead of crawling.
Master's marks
Fixed
Master's marks in item tooltips take one row each, in their own colour, like an affix.
Master's bonuses on consumables (potency, duration, satiety) are beige too.
Shield charge
Fixed
Shield charge now uses blunt damage conversion, 'with blunt damage' bonuses and stagger build-up, like a normal blow.
Conversion into physical damage
Fixed
Conversion into slash, pierce and blunt damage works: Cleaving Thorns split thorns into pierce and slash, and the slash part causes bleeding; Split the Blow works too.
Conversion 'with attacks' (Steel Ablaze) works on swings, shots and the shield charge, but not on aftershocks, phantom strikes, blasts or thorns.