STR keystone: bare hands gain +1 damage per 10 Strength; attack speed ×0.8.
Poised Guard
New
A compact STR–DEX parrying branch now grants 5% increased parry bonus on each of two small nodes and 12.5% on its notable.
Thirst for Battle
New
A compact STR–DEX life-leech branch now grants 0.2% life leech on each of two small nodes and 0.5% on its notable.
In the Thick of Battle
Changed
The notable additionally grants 3% increased melee damage per 30 Strength; its critical strike chance and mastery choices are retained.
World and exploration
World and combat
Currency drops
Changed
Currency from regular creatures drops eight times less often than before: the same 25% base as equipment, then halved. Boss tables are unchanged.
Light and magic armour
Changed
Armour that gives evasion or rune shield now also keeps 30% of its original armour.
Monolith visages
Changed
A monolith gives one Visage of the First Warden for each of the last three waves fully cleared (waves 8, 9 and 10), up to 3 per monolith.
Previously there was one visage, only for killing the last wave's champion.
Corrupted monoliths give corrupted visages the same way.
Thorns hit effect
New
Thorns damage now has a visual and sound effect at the target.
The effect is larger on a parry riposte.
Altars of Power on the map
New
The first kill of a biome's boss marks that biome's Altar of Power on your map.
Once per player in each biome, with a notification. Players who already killed the boss get the mark when they enter the world.
Aftershock and parry effects
Changed
Aftershock now looks like a troll's ground slam.
Stunning Answer: a parry flash on each staggered enemy instead of one shared wave.
Crush no longer shows Eikthyr's lightning; it uses the Elder's stomp.
Evasion and enemy accuracy
Changed
Enemies now have accuracy that grows with the creature's level and stars. Your chance to evade depends on your evasion rating against that accuracy, up to 75%.
There is no plain chance to evade any more: old evasion chance lines became increased evasion rating.
New item properties: evasion rating, and increased evasion rating while moving, at low stamina and while sneaking.
The defence tooltip shows enemy accuracy here and your expected chance to evade them.
Shield bash
Changed
Shield bash is the shield's own strike on the alternative attack button.
Thorns on block from items answer both held blocks and parries.
Interface and usability
Interface
Jewel in hand
New
While a jewel is on the cursor, the tree highlights your sockets and dims the rest.
Relic Passage icon
New
The Runecarver option Relic Passage has its own icon.
Hardened Fist
Changed
The fist notable previously named Giant’s Blow is now Hardened Fist; its former name belongs to the keystone. Affixes and mastery choices are unchanged.
Unarmed wording
Changed
«Unarmed» is now one term everywhere instead of «bare hands» and «barehanded».
Unarmed-skill stats that also cover claws now read «fist damage» and «fist attack speed».
Endurance wording
Changed
Old «Steadfast» and «Steadfastness» texts now say Endurance.
Endurance is now one word everywhere in English: one place still said Resilience.
Vietnamese translation
Changed
The Vietnamese community translation is refreshed; changed lines it does not cover yet show in English.
Changing options in the tree
Changed
LMB on a queued path or mastery node reopens the choice: another option is free while the points are not applied yet.
On a taken node the option change is marked in the Apply bar with its respec price and paid when you apply. RMB cancels it.
Tree search
Changed
Tree search matches only names, property lines and mastery options.
Tooltips and messages
Changed
The monolith tooltip always shows the rune renewal line, greyed out until the monolith is drained.
The missing-object warning explains that it is harmless: the world holds objects of a mod that is not installed.
Fixes
Fixes
Crash at full adrenaline
Fixed
Fixed another cause of the crash when adrenaline fills up.
The same error likely caused crashes on creature death and in the Eikthyr fight.
Rune Edge
Fixed
The mastery converts sword slashing damage to lightning again.
Runecarver disenchanting
Fixed
The Disenchant tab shows up at the Rune Carver Table again.
Alt + right-click at the Rune Carver Table disenchants Magic and higher items, like the Disenchant tab.
Common items now show a message instead of nothing happening.
Thorns
Fixed
Thorns hit only enemies, not companions, pets or peaceful creatures.
Max health stuck at 25
Fixed
Max health no longer gets stuck at 25, as if no food counted, when one step of the player update fails.
A failing step is now skipped and logged, and food keeps counting.
Enemy rune ward
Fixed
An enemy's rune ward holds back only stagger; ailment build-up goes through as usual.
Main Tree
Countermove
Fixed
The sidestep covers its full distance on the ground again: the game's walking cancelled it every other physics frame.
Light Hand
Fixed
The one-handed step covers its full distance on the ground again instead of barely moving.
Unarmed parry
Fixed
You can parry unarmed again, as in the base game. The Parry with the Body mastery is removed.
Edge of the Block
Fixed
Glancing rolls only when the block gives way (out of stamina or staggered), not on fully blocked hits.
Projectile copies
Fixed
Copies from ricochet, Return Path, chain, pierce and Wall to Target no longer vanish right after they appear.
Burning from masteries
Fixed
Burning from Ash to Ash, Flare and Ember Trail now lands instead of being removed at once.
Spores
Fixed
Spores from hits grow where the hit landed, not inside the player.
Ice crystals
Fixed
Ice crystals from hits appear where the hit landed, not inside the player.
Sceptre lightning
Fixed
Sceptre lightning works in dungeons and under roofs; it used to hit the ceiling.
Phantom strikes
Fixed
Phantom strikes come only from melee attack hits, not from projectiles, blasts, Smite lightning, damage-over-time ticks, thorns, aftershocks or weapon blasts.
Eitr
Fixed
Restored matching icons for two compact Eitr branches in STR–INT and DEX–INT.
Their names and search tags now match Eitr capacity and area of effect at full Eitr.
Evasion and Rune Shield
Fixed
Corrected the category, names and missing icons of the compact hybrid branch in DEX–INT.
Armour and Rune Shield
Fixed
Corrected the category, names and missing icons of the compact hybrid branch in STR–INT.
Spell Echo
Fixed
Staff of Frost and other held stream staves no longer keep firing on their own long after release with charged casts.
The echo copies only bursts actually fired and stops with the attack.
Precise Control
Fixed
The mastery shortens your heavy staggers again: the faster stagger holds until the stagger really ends.
Ground Strike
Fixed
Ground Strike now starts with a sledge.
Grounded Recoil
Fixed
While standing still, the crossbow's own recoil no longer pushes you back either.
Hold the Draw
Fixed
While hovering you now descend slowly as intended instead of falling faster.
Raise the Earth
Fixed
The slam that consumes one of your created objects now really has its smaller area.
Slams near trees and rocks
Fixed
Slams and their lines always find creatures: nearby trees and rocks no longer make them miss.
Craft tree
Comfort by the fire
Fixed
The tooltip reads «+1 comfort level near a lit fire» instead of «comfort level a fire».
Torch comfort
Fixed
The tooltip clearly reads: comfort with a lit torch or lantern on you or nearby.
Creatures
Vanilla creature drops
Fixed
Starred creatures keep their vanilla star loot again; the mod's bonuses only add to it.
Creatures that split no longer eat the trophy drop.
The monolith loot share no longer cuts guard trophies.
Creatures above two stars drop one trophy, like vanilla two-star creatures.