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Fixes
Fixes
- Mod API: Pov.AtLeast(1, 1) reports 1.1 correctly.
- Bosses with Extended Bosses no longer get endless health and become unkillable; already broken bosses repair themselves.
- Items picked up or crafted no longer vanish into backpack rows hidden below the inventory panel.
- Upgrading an item from an equipment cell with a full backpack no longer loses it.
- Dismantling a piece always returns what you paid for it.
- Leap Before the Blow and other on-jump effects now trigger when you jump.
- Blood Strength shows its real value instead of 0%.
- Field Dressing picks up only the animal's own loot, not items lying nearby.
- Rune monolith: after a cleared siege the barrier comes down for every player, not just the host.
- Extra quality chance rolls reliably on upgrades too, and the Character bonuses window says so.
- Hugin's Desk Comfy Kit equipment slots work again alongside PoV.
- Crafting and building from chests also uses KG Item Drawers nearby, and PoV-marked materials fit in them.
- Node names that showed Russian text are translated in every language.
- Craft chance texts are translated in all languages.
- Hugin's flight no longer launches you into the sky from a ValheimRAFT ship or under a roof.
- Pause while the tree is open now works on dedicated servers.
- PoV's HUD elements hide during cutscenes.
- Crit damage nodes no longer lower your crit multiplier when large crit damage reductions pass −100%.
- HUD food and arrow cells stay in place while the adrenaline bar fills and pulses.
- Chop series, extra logs, seeds and one-hit chops work for every player in multiplayer.
- Axe swings with area bonuses no longer hit the ground behind a tree (double impact, less damage).
- "When throwing" projectile bonuses work for all thrown weapons, including Shield Throw.
- Passing a less cosy place no longer shortens Rested.
- Deep North gear has its proper item level (it was 1); crafted items catch up on the next rune or essence.
- Azurite ore no longer drops half into the ground.
- The skill tree is not cut down on a joining client before the host's world data arrives.