Update

4.13.8

7 changes

Craft tree

Profession masteries

No Bounds

New
  • New Builder mastery: build and remove pieces where building is forbidden - dungeons, boss altars, the starting temple, traders' camps. Pieces that normally can't be placed indoors can be placed in dungeons; other players' wards still protect their area.

Broad Sowing

Changed
  • If seeds or stamina run short for the whole bed, it plants whole rows outward from the planted seed instead of scattered cells.
  • A bed joined to one already planted shifts along the shared grid to a free spot and goes in whole - no need to shrink a 5x5 any more.

World and exploration

Chests

Metal in chests after the boss

Changed
  • Ore, scrap and bars of a biome appear in its chest loot only after that biome's boss has been defeated on the server.

Fixes

Craft tree

Dungeon Sight and cleared dungeons

Fixed
  • Dungeon Sight: cleared crypts, caves and other dungeons are greyed out and crossed on the map again (it only worked for troll caves).

Interface

60 fps with the tree open

Fixed
  • While the tree is open and the world is paused, the frame rate is no longer capped at 60: your own limit from the game settings applies.

Items

Stacks growing on re-entering

Fixed
  • A stack limit raised by craft-tree capacity no longer multiplies again on every reconnect to the world (bars 60 -> 240 -> 480...). The same goes for mods that multiply stack sizes. A limit that already grew resets when the game restarts.

Stacks with InventorySlots

Fixed
  • With InventorySlots, ore from a vein and other items carrying the mod's marks stack again with the same items picked up by hand.

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